//------------------------------------------------------------------------------ /// <summmary> /// Update scores /// </summary> public void UpdateScore( int social, int economy, int ecology, Score.ScoreMode type) { if(type!=Score.ScoreMode.AI) { // the system is a mapping // if(scoreSelf.Total < maxScore) { scoreSelf.Social += social; scoreSelf.Economy += economy; scoreSelf.Ecology += ecology; } // Debug.Log ("---------------- TOTO"+scoreSelf.Social; } else { if(scoreSelfAI.Total < maxScore) { scoreSelfAIAbsolute.Social += social; scoreSelfAIAbsolute.Economy += economy; scoreSelfAIAbsolute.Ecology += ecology; CalculateScoreSelfAIPercentage(); } Log.GameTimes ("SCORE "+ scoreSelfAI.Social + " " + scoreSelfAI.Economy + " " + scoreSelfAI.Ecology); } /* Debug.Log ("Total : "+ score.Social + " " + score.Economy + " " + mZ0103_scoreEcology + " " + score.Total); */ }
//------------------------------------------------------------------------------ /// <summmary> /// Reset scores /// </summary> public void ResetScores(Score.ScoreMode type) { if(type!=Score.ScoreMode.AI) { scoreSelf.Social = 0; scoreSelf.Economy = 0; scoreSelf.Ecology = 0; } else { scoreSelfAIAbsolute.Social = 0; scoreSelfAIAbsolute.Economy = 0; scoreSelfAIAbsolute.Ecology = 0; //CalculateScoreSelfAIPercentage(); } activeCitizen = 0; informCitizen = 0; activateCitizen = 0; total = 0; }
/// <summmary> /// Update scores in Percentage way /// </summary> public void SetScore(int social, int economy, int ecology, Score.ScoreMode type) { if(type!=Score.ScoreMode.AI) { // the system is a mapping // scoreSelf.Social = social; scoreSelf.Economy = economy; scoreSelf.Ecology = ecology; // Debug.Log ("---------------- TOTO"+scoreSelf.Social; } else { scoreSelfAIAbsolute.Social = social*3; scoreSelfAIAbsolute.Economy = economy*3; scoreSelfAIAbsolute.Ecology = ecology*3; // Percentage, e.g. 25,50,25 scoreSelfAI.Social = social; scoreSelfAI.Economy = economy; scoreSelfAI.Ecology = ecology; //CalculateScoreSelfAIPercentage(); } /* Debug.Log ("Total : "+ score.Social + " " + score.Economy + " " + mZ0103_scoreEcology + " " + score.Total); */ }
// Use this for initialization //void Start () private Z0000_GameObjectives() { Log.Debug("Z0000_GameObjectives initialized."); score = new Score(); scoreSelf = new Score(); scoreSelfAI = new Score(); scoreSelfAIAbsolute = new Score(); scoreSelfAIAbsolute.rangeMax = 100000; scoreSelfAIAbsolute.rangeMin = -100000; namesHotSpotArray = new string[] { "aafa106b-0655-4b2d-9557-16c3ab0272f0", "4d8bd261-0c94-4613-8aa7-6dcdcf9f8dee", "3c5b8ea6-311b-4c31-9443-83e1afef63ca" }; activateCitizenHotspot = new List<string>(namesHotSpotArray); namescollectKnowledgeHotspotArray = new string[] { "50293b47-36bc-47eb-92b8-ce2e79e4c716", "801228da-a84d-46d2-bc17-ffd2e5c7b753", "dcb53ec7-7cb4-453d-b54c-bb17587fe6b3" }; collectKnowledgeHotspot = new List<string>(namescollectKnowledgeHotspotArray); namesraiseInterestHotspotArray = new string[] { "a6f0c811-4c27-449d-ae8a-75334a220bc6", "3045bb58-67b8-4360-8f66-1a497cb4c0ff", "665c0462-6686-401a-888f-c5f14919041f" }; raiseInterestHotspot = new List<string>(namesraiseInterestHotspotArray); GameManager.Instance.RegisterEventHandler("ACHIEVEMENT", AchievementEventHandler); GameManager.Instance.RegisterEventHandler("RESET", ResetEventHandler); achievements = Achievements.Instance; if (achievements.Items.Count < 1) GetAchievements(); // at start init all the values equal to a Game restart/reset Reset(); }