public static void AddMagicEffectsPage(TextsDialog textsDialog, Player player) { var magicEffects = new Dictionary <string, List <KeyValuePair <MagicItemEffect, ItemDrop.ItemData> > >(); var allEquipment = player.GetEquipment(); foreach (var item in allEquipment) { if (item.IsMagic()) { foreach (var effect in item.GetMagicItem().Effects) { if (!magicEffects.TryGetValue(effect.EffectType, out var effectList)) { effectList = new List <KeyValuePair <MagicItemEffect, ItemDrop.ItemData> >(); magicEffects.Add(effect.EffectType, effectList); } effectList.Add(new KeyValuePair <MagicItemEffect, ItemDrop.ItemData>(effect, item)); } } } var t = new StringBuilder(); foreach (var entry in magicEffects) { var effectType = entry.Key; var effectDef = MagicItemEffectDefinitions.Get(effectType); var sum = entry.Value.Sum(x => x.Key.EffectValue); var totalEffectText = MagicItem.GetEffectText(effectDef, sum); var highestRarity = (ItemRarity)entry.Value.Max(x => (int)x.Value.GetRarity()); t.AppendLine($"<size=20><color={EpicLoot.GetRarityColor(highestRarity)}>{totalEffectText}</color></size>"); foreach (var entry2 in entry.Value) { var effect = entry2.Key; var item = entry2.Value; t.AppendLine($" <color=silver>- {MagicItem.GetEffectText(effect, item.GetRarity(), false)} ({item.GetDecoratedName()})</color>"); } t.AppendLine(); } textsDialog.m_texts.Insert(EpicLoot.HasAuga ? 0 : 2, new TextsDialog.TextInfo( Localization.instance.Localize($"{EpicLoot.GetMagicEffectPip(false)} $mod_epicloot_active_magic_effects"), Localization.instance.Localize(t.ToString()))); }
public string GetColorString() { return(EpicLoot.GetRarityColor(Rarity)); }