public static FDGVector3 operator *(float a, FDGVector3 b) { FDGVector3 temp = new FDGVector3(b.x, b.y, b.z); temp.Multiply(a); return(temp); }
public static FDGVector3 operator *(FDGVector3 a, float b) { FDGVector3 temp = new FDGVector3(a.x, a.y, a.z); temp.Multiply(b); return(temp); }
public static FDGVector3 operator *(float a, FDGVector3 b) { FDGVector3 temp = new FDGVector3(b.x, b.y, b.z); temp.Multiply(a); return temp; }
public static FDGVector3 operator *(FDGVector3 a, float b) { FDGVector3 temp = new FDGVector3(a.x, a.y, a.z); temp.Multiply(b); return temp; }