internal static FileSystemDataBlueprint CreateBlueprint(int id) { if (_blueprints == null) { _blueprints = new List <FileSystemDataBlueprint>(); } var blueprint = new FileSystemDataBlueprint(); blueprint.Id = id; _blueprints.Add(blueprint); return(blueprint); }
internal static void RemoveBlueprint(FileSystemDataBlueprint fileSystemBlueprint) { _blueprints.Remove(fileSystemBlueprint); }