public SystemTreeView(TreeViewState treeViewState, EntitySystemDebuggerWindow window) : base(treeViewState) { this.window = window; disabledSystems.Clear(); var disabled = PlayerPrefs.GetString("disabledsystems", ""); var names = disabled.Split(':'); foreach (var name in names) { disabledSystems.Add(Type.GetType(name)); } Reload(); }
public SystemPropertiesView(EntitySystemDebuggerWindow window) { this.window = window; }