Esempio n. 1
0
        public static RGBColor XYZtoRGB(XYZColor xyz)
        {
            float x, y, z;

            x = xyz.X / 100;     //X from 0 to  95.047      (Observer = 2°, Illuminant = D65)
            y = xyz.Y / 100;     //Y from 0 to 100.000
            z = xyz.Z / 100;     //Z from 0 to 108.883

            float r, g, b;

            r = x * 3.2406f + y * -1.5372f + z * -0.4986f;
            g = x * -0.9689f + y * 1.8758f + z * 0.0415f;
            b = x * 0.0557f + y * -0.2040f + z * 1.0570f;

            if (r > 0.0031308f)
            {
                r = 1.055f * (float)Math.Pow(r, (1 / 2.4f)) - 0.055f;
            }
            else
            {
                r = 12.92f * r;
            }
            if (g > 0.0031308f)
            {
                g = 1.055f * (float)Math.Pow(g, (1 / 2.4f)) - 0.055f;
            }
            else
            {
                g = 12.92f * g;
            }
            if (b > 0.0031308f)
            {
                b = 1.055f * (float)Math.Pow(b, (1 / 2.4f)) - 0.055f;
            }
            else
            {
                b = 12.92f * b;
            }

            //clamp values before making it a RGBColor

            r = MathHelper.Clamp(r, 0, 1);
            g = MathHelper.Clamp(g, 0, 1);
            b = MathHelper.Clamp(b, 0, 1);


            return(new RGBColor(r, g, b, xyz.Alpha));
        }
Esempio n. 2
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        public static XYZColor RGBtoXYZ(RGBColor rgb)
        {
            XYZColor xyz = new XYZColor();

            float r, g, b;

            r = rgb.R;
            g = rgb.G;
            b = rgb.B;


            if (r > 0.04045f)
            {
                r = (float)Math.Pow((r + 0.055) / 1.055, 2.4);
            }
            else
            {
                r = r / 12.92f;
            }
            if (g > 0.04045)
            {
                g = (float)Math.Pow((g + 0.055f) / 1.055f, 2.4f);
            }
            else
            {
                g = g / 12.92f;
            }
            if (b > 0.04045f)
            {
                b = (float)Math.Pow((b + 0.055f) / 1.055f, 2.4f);
            }
            else
            {
                b = b / 12.92f;
            }

            r *= 100;
            g *= 100;
            b *= 100;

            xyz.X = r * 0.4124f + g * 0.3576f + b * 0.1805f;
            xyz.Y = r * 0.2126f + g * 0.7152f + b * 0.0722f;
            xyz.Z = r * 0.0193f + g * 0.1192f + b * 0.9505f;

            xyz.Alpha = rgb.Alpha;
            return(xyz);
        }
Esempio n. 3
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        //TODO: Test XYZtoLAB
        public static CieLabColor XYZtoLAB(XYZColor xyz)
        {
            float var_x = xyz.X / XYZColor.XLIMIT;
            float var_y = xyz.Y / XYZColor.YLIMIT;
            float var_z = xyz.Z / XYZColor.ZLIMIT;

            if (var_x > 0.008856)
            {
                var_x = (float)Math.Pow(var_x, (1 / 3f));
            }
            else
            {
                var_x = (7.787f * var_x) + (16f / 116f);
            }

            if (var_y > 0.008856)
            {
                var_y = (float)Math.Pow(var_y, (1 / 3f));
            }
            else
            {
                var_y = (7.787f * var_y) + (16f / 116f);
            }

            if (var_z > 0.008856)
            {
                var_z = (float)Math.Pow(var_z, (1 / 3f));
            }
            else
            {
                var_z = (7.787f * var_z) + (16f / 116f);
            }

            float var_l = (116f * var_y) - 16f;
            float var_a = 500 * (var_x - var_y);
            float var_b = 200 * (var_y - var_z);

            return(new CieLabColor(var_l, var_a, var_b)
            {
                Alpha = xyz.Alpha
            });
        }
Esempio n. 4
0
        public static RGBColor XYZtoRGB(XYZColor xyz)
        {
            float x, y, z;

            x = xyz.X/100;        //X from 0 to  95.047      (Observer = 2°, Illuminant = D65)
            y = xyz.Y/100;        //Y from 0 to 100.000
            z = xyz.Z/100;     //Z from 0 to 108.883

            float r, g, b;

            r = x*3.2406f + y*-1.5372f + z*-0.4986f;
            g = x*-0.9689f + y*1.8758f + z*0.0415f;
            b = x*0.0557f + y*-0.2040f + z*1.0570f;

            if (r > 0.0031308f) r = 1.055f*(float)Math.Pow(r, (1/2.4f)) - 0.055f;
            else r = 12.92f*r;
            if (g > 0.0031308f) g = 1.055f*(float)Math.Pow(g ,(1/2.4f)) - 0.055f;
            else g = 12.92f*g;
            if (b > 0.0031308f) b = 1.055f*(float)Math.Pow(b, (1/2.4f)) - 0.055f;
            else b = 12.92f*b;

            //clamp values before making it a RGBColor

            r = MathHelper.Clamp(r, 0, 1);
            g = MathHelper.Clamp(g, 0, 1);
            b = MathHelper.Clamp(b, 0, 1);

            return new RGBColor(r,g,b,xyz.Alpha);
        }
Esempio n. 5
0
        //TODO: Test XYZtoLAB
        public static CieLabColor XYZtoLAB(XYZColor xyz)
        {
            float var_x = xyz.X/XYZColor.XLIMIT;
            float var_y = xyz.Y/XYZColor.YLIMIT;
            float var_z = xyz.Z/XYZColor.ZLIMIT;

            if (var_x > 0.008856) var_x = (float) Math.Pow(var_x, (1/3f));
            else var_x = (7.787f*var_x) + (16f/116f);

            if (var_y > 0.008856) var_y = (float)Math.Pow(var_y, (1 / 3f));
            else var_y = (7.787f * var_y) + (16f / 116f);

            if (var_z > 0.008856) var_z = (float)Math.Pow(var_z, (1 / 3f));
            else var_z = (7.787f * var_z) + (16f / 116f);

            float var_l = (116f * var_y) - 16f;
            float var_a = 500 * (var_x - var_y);
            float var_b = 200 * (var_y - var_z);

            return new CieLabColor(var_l, var_a, var_b) { Alpha = xyz.Alpha};
        }
Esempio n. 6
0
        public static XYZColor RGBtoXYZ(RGBColor rgb)
        {
            XYZColor xyz = new XYZColor();

            float r, g, b;
            r = rgb.R;
            g = rgb.G;
            b = rgb.B;

            if (r > 0.04045f) r = (float)Math.Pow((r + 0.055)/1.055, 2.4);
            else r = r / 12.92f;
            if (g > 0.04045) g =(float)Math.Pow((g + 0.055f)/1.055f , 2.4f);
            else g = g/12.92f;
            if (b > 0.04045f) b = (float)Math.Pow((b + 0.055f)/1.055f , 2.4f);
            else b = b/12.92f;

            r *= 100;
            g *= 100;
            b *= 100;

            xyz.X = r*0.4124f + g*0.3576f + b*0.1805f;
            xyz.Y = r*0.2126f + g*0.7152f + b*0.0722f;
            xyz.Z = r*0.0193f + g*0.1192f + b*0.9505f;

            xyz.Alpha = rgb.Alpha;
            return xyz;
        }