Esempio n. 1
0
        public Label(Node parent, string name)
            : base(parent, name)
        {
            Render = new TextRender(this, "Render", Assets.Font, name);
            Render.LinkDependency(TextRender.DEPENDENCY_BODY, Body);
            Render.Text = name;
            Render.Layer = 1f;

            Body.Bounds = Render.Font.MeasureString(Text);
            Render.Color = Color.Black;
            Selectable = false;
        }
Esempio n. 2
0
        public TextButton(Node parent, string name, Vector2 position, RGBColor color)
            : base(parent, name)
        {
            Body.Position = position;

            _textBody = new Body(this, "TextBody");
            TextRender = new TextRender(this, "Render", Assets.Font, "");
            TextRender.LinkDependency(TextRender.DEPENDENCY_BODY, _textBody);
            TextRender.Layer = .9f;

            //Start setting up Render's body
            _textBody.Bounds = TextRender.Bounds;
            Body.Bounds = TextRender.Bounds + Spacing;

            _textBody.Position = new Vector2(Body.Position.X + Body.Bounds.X / 2 - _textBody.Bounds.X / 2,
                Body.Position.Y + Body.Bounds.Y / 2 - _textBody.Bounds.Y / 2);

            //Make our rectangles
            _bodyImage = new ShapeTypes.Rectangle(this, "BodyImage", true);
            _bodyImage.LinkDependency(ShapeTypes.Rectangle.DEPENDENCY_BODY, Body);
            _bodyImage.Color = color;
        }
            /// <summary>
            /// /Creates a new AABBEntity
            /// </summary>
            /// <param name="stateref"></param>
            /// <param name="name"></param>
            public CollisionTestNode(State stateref, string name)
                : base(stateref, name)
            {
                Body = new Body(this, "Body");

                Physics = new Physics(this, "Physics");
                Physics.LinkDependency(Physics.DEPENDENCY_BODY, Body);

                Collision = new Collision(this, "Collision");
                Collision.LinkDependency(Collision.DEPENDENCY_PHYSICS, Physics);

                ImageRender = new ImageRender(this, "Image", Assets.Pixel);
                ImageRender.LinkDependency(ImageRender.DEPENDENCY_BODY, Body);

                TextBody = new Body(this, "TextBody");

                TextRender = new TextRender(this, "Render");
                TextRender.LinkDependency(TextRender.DEPENDENCY_BODY, TextBody);
            }
            public ResolutionTestNode(State stateref, string name)
                : base(stateref, name)
            {
                Body = new Body(this, "Body");
                Body.Bounds = new Vector2(70, 70);

                _physics = new Physics(this, "_physics");
                _physics.LinkDependency(Physics.DEPENDENCY_BODY, Body);
                _physics.Mass = 10f;
                _physics.Restitution = 1f;
                _physics.Drag = .95f;

                Shape = new AABB(this, "AABB");
                Shape.LinkDependency(AABB.DEPENDENCY_BODY, Body);

                Collision = new Collision(this, "Collision");
                Collision.LinkDependency(Collision.DEPENDENCY_SHAPE, Shape);
                Collision.LinkDependency(Collision.DEPENDENCY_PHYSICS, _physics);
                Collision.Initialize();

                _imageRender = new ImageRender(this, "Image", Assets.Pixel);
                _imageRender.LinkDependency(ImageRender.DEPENDENCY_BODY, Body);
                _imageRender.Scale = new Vector2(70, 70);
                _imageRender.Layer = .5f;

                _textBody = new Body(this, "_textBody");

                _textRender = new TextRender(this, "_textRender");
                _textRender.LinkDependency(TextRender.DEPENDENCY_BODY, _textBody);
                _textRender.Color = Color.White;
                _textRender.Font = Assets.Font;
                _textRender.Text = Name;
                _textRender.Layer = 1f;
            }