Esempio n. 1
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 /// <summary>
 ///
 /// </summary>
 /// <param name="_gameWorld"></param>
 public TiledLayer(GameWorld _gameWorld)
 {
     gameWorld = _gameWorld;
     game      = gameWorld.getGame();
 }
Esempio n. 2
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="gw"></param>
 /// <param name="_side"></param>
 public WorldEdge(GameWorld gw, SIDE _side)
     : base(gw, null)
 {
     side = _side;
 }
Esempio n. 3
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="gw">Gameworld reference</param>
 /// <param name="et">EntityType</param>
 /// <param name="_lifeTime">Lifetime. (Not Implemented)</param>
 /// <param name="_passOnCollision">Event to pass on collision.</param>
 public Projectile(GameWorld gw, EntityType et, int _lifeTime, Event _passOnCollision) : base(gw, et)
 {
     passOnCollision = _passOnCollision;
     lifeTime        = _lifeTime;
 }