Esempio n. 1
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 protected TimberAbility(Ability ability)
 {
     Ability = ability;
     CastPoint = (float)ability.FindCastPoint();
     Name = ability.Name;
     Sleeper = new Sleeper();
 }
 private static void Load()
 {
     _sleeper = new Sleeper();
     InSys = new List<Ability>();
     Drawing.OnDraw += Drawing_OnDraw;
     Game.OnUpdate += GameOnOnUpdate;
 }
Esempio n. 3
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        public Controllable(Unit unit, bool isHero = false)
        {
            Handle = unit.Handle;
            Unit = unit;
            IsHero = isHero;
            sleeper = new Sleeper();

            if (Unit.AttackCapability == AttackCapability.Ranged)
            {
                isRanged = true;
                projectileSpeed =
                    Game.FindKeyValues(
                        unit.Name + "/ProjectileSpeed",
                        unit is Hero ? KeyValueSource.Hero : KeyValueSource.Unit).IntValue;
                attackAnimationPoint =
                    Game.FindKeyValues(
                        unit.Name + "/AttackAnimationPoint",
                        unit is Hero ? KeyValueSource.Hero : KeyValueSource.Unit).FloatValue;
                attackRate =
                    Game.FindKeyValues(
                        unit.Name + "/AttackRate",
                        unit is Hero ? KeyValueSource.Hero : KeyValueSource.Unit).FloatValue;
                if (attackRate <= 0)
                {
                    attackRate =
                        Game.FindKeyValues(
                            unit.Name + "/AttackRate",
                            unit is Hero ? KeyValueSource.Hero : KeyValueSource.Unit).IntValue;
                }
                attackRange = unit.AttackRange;
            }
        }
Esempio n. 4
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 public static void Flush()
 {
     _abilityUpdate = new Sleeper();
     _heroUpdate = new Sleeper();
     _updatePrediction = new Sleeper();
     _courUpdater=new Sleeper();
 }
Esempio n. 5
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        protected UsableAbility(Ability ability, AbilityType type, AbilityCastTarget target)
        {
            Sleeper = new Sleeper();
            Type = type;

            if (ability == null)
            {
                //Gold spender
                return;
            }

            Ability = ability;
            CastPoint = (float)ability.FindCastPoint();
            Name = ability.Name;
            Handle = ability.Handle;
            IsItem = ability is Item;
            ClassID = ability.ClassID;
            IgnoresLinkensSphere = ability.IsAbilityBehavior(AbilityBehavior.NoTarget)
                                   || ability.IsAbilityBehavior(AbilityBehavior.AreaOfEffect);
            PiercesMagicImmunity = ability.PiercesMagicImmunity();
            CanBeUsedOnEnemy = target.HasFlag(AbilityCastTarget.Enemy) || type == AbilityType.Disable;
            CanBeUsedOnAlly = target.HasFlag(AbilityCastTarget.Ally);

            Debugger.WriteLine("///////// UsableAbility // " + Name);
            Debugger.WriteLine("// Type: " + Type);
            Debugger.WriteLine("// Cast point: " + CastPoint);
            Debugger.WriteLine("// Cast range: " + Ability.GetRealCastRange());
            Debugger.WriteLine("// Ignores linkens sphere: " + IgnoresLinkensSphere);
            Debugger.WriteLine("// Pierces magic immunity: " + PiercesMagicImmunity);
            Debugger.WriteLine("// Can be used on ally: " + CanBeUsedOnAlly);
            Debugger.WriteLine("// Can be used on enemy: " + CanBeUsedOnEnemy);
        }
Esempio n. 6
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        public void OnLoad()
        {
            menu = new MenuManager(addedItems);
            sleeper = new Sleeper();

            menu.OnChange += OnChange;
            sleeper.Sleep(1000);
        }
Esempio n. 7
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 public Chakram(Ability chakramAbility, Ability returnAbility)
     : base(chakramAbility)
 {
     Speed = chakramAbility.GetProjectileSpeed();
     Radius = chakramAbility.GetRadius();
     this.returnAbility = returnAbility;
     returnSleeper = new Sleeper();
 }
Esempio n. 8
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        public void OnLoad()
        {
            Variables.Hero = ObjectManager.LocalHero;
            sleeper = new Sleeper();

            modules.Add(new NearDeath());
            modules.Add(new AutoPurchase());
        }
Esempio n. 9
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        public PhaseShift(Ability ability, AbilityType type, AbilityCastTarget target = AbilityCastTarget.Self)
            : base(ability, type, target)
        {
            sleeper = new Sleeper();
            Player.OnExecuteOrder += PlayerOnExecuteOrder;

            for (var i = 0u; i < shiftDuration.Length; i++)
            {
                shiftDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "duration").GetValue(i) * 1000;
            }
        }
Esempio n. 10
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        public Tidebringer(Ability ability)
            : base(ability)
        {
            DisablePathfinder = true;

            CounterAbilities.Add(Eul);
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.AddRange(VsDamage);

            kunkka = (Hero)AbilityOwner;
            attackSleeper = new Sleeper();
        }
Esempio n. 11
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        public ArmletOfMordiggian(Ability ability, AbilityType type, AbilityCastTarget target = AbilityCastTarget.Self)
            : base(ability, type, target)
        {
            attacking = new MultiSleeper();
            attackStart = new MultiSleeper();
            delay = new Sleeper();

            delay.Sleep(1000);

            Game.OnUpdate += OnUpdate;
            Player.OnExecuteOrder += OnExecuteOrder;
        }
Esempio n. 12
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        public AbilityUpdater()
        {
            sleeper = new Sleeper();
            allyAbilitiesData = new AllyAbilities();
            enemyAbilitiesData = new EnemyAbilities();

            Menu.UsableAbilities.AddAbility(AbilityNames.GoldSpender, AbilityType.Counter);
            GoldSpender = new GoldSpender();

            Debugger.WriteLine("* Evader =>");
            Debugger.WriteLine("* Total abilities countered: " + enemyAbilitiesData.EvadableAbilities.Count);
            Debugger.WriteLine("* Total usable blink abilities: " + allyAbilitiesData.BlinkAbilities.Count);
            Debugger.WriteLine("* Total usable counter abilities: " + allyAbilitiesData.CounterAbilities.Count);
            Debugger.WriteLine("* Total usable disable abilities: " + allyAbilitiesData.DisableAbilities.Count);

            sleeper.Sleep(1000);

            GameDispatcher.OnUpdate += OnUpdate;
            ObjectManager.OnRemoveEntity += OnRemoveEntity;
        }
Esempio n. 13
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 public static void Game_OnUpdate(EventArgs args)
 {
     if (!IsEnable)
         return;
     /*var rem = Helper.FindRemnant(Game.MousePosition);
     if (rem != null && rem.IsAlive)
     {
         Printer.Print("-----------");
         foreach (var modifier in rem.Modifiers)
         {
             Printer.Print(modifier.Name);
         }
     }*/
     if (_attacker == null)
         _attacker = new Sleeper();
     if (_spellSleeper == null)
         _spellSleeper = new MultiSleeper();
     if (_ethereal == null)
         _ethereal = new Sleeper();
     if (!IsComboHero)
     {
         GlobalTarget = null;
         return;
     }
     if (GlobalTarget == null || !GlobalTarget.IsValid || !GlobalTarget.IsAlive)
     {
         GlobalTarget = Helper.ClosestToMouse(Members.MyHero);
         return;
     }
     if (AutoAttack)
         if (UseOrbWalkker)
         {
             Orbwalking.Orbwalk(GlobalTarget, followTarget: true);
         }
         else if (!Members.MyHero.IsAttacking() && !_attacker.Sleeping && !GlobalTarget.IsAttackImmune())
         {
             Members.MyHero.Attack(GlobalTarget);
             _attacker.Sleep(250);
         }
     CastCombo();
 }
Esempio n. 14
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 private static void Load()
 {
     if (ObjectManager.LocalHero.ClassID != Members.MyClassId)
         return;
     if (Members.MyHero == null || !Members.MyHero.IsValid)
     {
         Members.MyHero = ObjectManager.LocalHero;
         Members.MyTeam = ObjectManager.LocalHero.Team;
     }
     _updater = new Sleeper();
     Orbwalking.Load();
     Members.Items = new List<string>();
     Members.Menu.AddToMainMenu();
     Game.OnUpdate += Action.Game_OnUpdate;
     Drawing.OnDraw += Action.OnDrawing;
     Game.OnUpdate += UpdateItems;
     if (Members.Menu.Item("Range.Enable").GetValue<bool>())
     {
         Printer.Print("fist drawing!");
         DrawRange();
     }
 }
Esempio n. 15
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 private static void Load()
 {
     if (ObjectManager.LocalHero.ClassID != ClassID.CDOTA_Unit_Hero_Tinker)
         return;
     if (Members.MyHero == null || !Members.MyHero.IsValid)
     {
         Members.MyHero = ObjectManager.LocalHero;
         Members.MyTeam = ObjectManager.LocalHero.Team;
     }
     _updater = new Sleeper();
     Members.TowerRangEffectHelper = new ParticleEffectHelper("name 1");
     Members.TowerRangEffectHelper2 = new ParticleEffectHelper("name 2");
     Orbwalking.Load();
     Members.Items = new List<string>();
     Members.Menu.AddToMainMenu();
     Game.OnUpdate += ComboAction.Game_OnUpdate;
     Game.OnUpdate += UpdateItems;
     Drawing.OnDraw += ComboAction.Drawing_OnDraw;
     Unit.OnModifierAdded += TeleportRangeHelper.Unit_OnModifierAdded;
     Unit.OnModifierRemoved += TeleportRangeHelper.UnitOnOnModifierRemoved;
     GameDispatcher.OnUpdate += ReamBlink.OnUpdate;
     Player.OnExecuteOrder += StopDummyRearming.OnExecuteOrder;
 }
Esempio n. 16
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 private static void Events_OnLoad(object sender, EventArgs e)
 {
     hero = ObjectManager.LocalHero;
     sleeper = new Sleeper();
     Game.OnIngameUpdate += Game_OnUpdate;
 }
Esempio n. 17
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        public void OnLoad()
        {
            hero = ObjectManager.LocalHero;
            abilities =
                hero.Spellbook.Spells.Where(
                    x =>
                        !x.IsHidden && !IgnoredAbilities.List.Contains(x.StoredName())
                        && !x.Name.Contains("special_bonus"));
            menuManager = new MenuManager(abilities.Select(x => x.StoredName()).ToList(), hero.Name);
            sleeper = new Sleeper();
            abilitylBuilder = new AbilityBuilder(hero);
            talents = hero.Spellbook.Spells.Where(x => x.Name.Contains("special_bonus")).ToList();

            sleeper.Sleep(10000);
        }
Esempio n. 18
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 /// <summary>
 ///     Initializes a new instance of the <see cref="OnOffSlider" /> class.
 /// </summary>
 /// <param name="onColor">
 ///     The on color.
 /// </param>
 /// <param name="offColor">
 ///     The off color.
 /// </param>
 /// <param name="height">
 ///     The height.
 /// </param>
 /// <param name="enabled">
 ///     The enabled.
 /// </param>
 public OnOffSlider(Color onColor, Color offColor, float height, bool enabled)
 {
     this.onColor = onColor;
     this.offColor = offColor;
     this.Height = height;
     this.transition = new CubicEaseInOut(0.30);
     this.hover = new QuadEaseInOut(0.20);
     this.leftButtonSleeper = new Sleeper();
     this.Enabled = enabled;
     this.char1 = new DrawText { FontFlags = FontFlags.AntiAlias, Text = "°", Color = new Color(50, 50, 50) };
     this.char2 = new DrawText { FontFlags = FontFlags.AntiAlias, Text = "°", Color = new Color(180, 180, 180) };
 }
 /// <summary>
 ///     Initializes a new instance of the <see cref="OnOffCircleSlider" /> class.
 /// </summary>
 /// <param name="onColor">
 ///     The on color.
 /// </param>
 /// <param name="offColor">
 ///     The off color.
 /// </param>
 /// <param name="height">
 ///     The height.
 /// </param>
 /// <param name="enabled">
 ///     The enabled.
 /// </param>
 public OnOffCircleSlider(Color onColor, Color offColor, float height, bool enabled)
 {
     this.onColor = onColor;
     this.offColor = offColor;
     this.Height = height;
     this.transition = new CubicEaseInOut(0.30);
     this.hover = new QuadEaseInOut(0.20);
     this.leftButtonSleeper = new Sleeper();
     this.enabled = enabled;
     this.colorChange = new QuadEaseInOut(0.35);
 }
Esempio n. 20
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        /// <summary>
        ///     Initializes a new instance of the <see cref="Notification" /> class.
        /// </summary>
        /// <param name="duration">
        ///     The duration.
        /// </param>
        /// <param name="position">
        ///     The position.
        /// </param>
        /// <param name="size">
        ///     The size.
        /// </param>
        public Notification(float duration, Vector2 position, Vector2 size)
        {
            this.Duration = duration;
            this.alliesNearbySleeper = new Sleeper();
            this.Position = position;
            this.positionOn = position - new Vector2(size.X + 1, 0);
            this.positionOff = position + new Vector2(1, 0);
            this.Size = size;
            this.Visible = true;
            this.HeroIconSize = new Vector2((float)(size.X / 2.9), (float)(size.Y / 1.5));
            this.chargeText = new DrawText
                                  {
                                      Text = "DETONATE", Color = Color.White, FontFlags = FontFlags.AntiAlias,
                                      Position = new Vector2(), TextSize = new Vector2((float)(this.HeroIconSize.Y / 2.1))
                                  };
            this.healthText = new DrawText
                                  {
                                      Text = string.Empty, Color = Color.White, FontFlags = FontFlags.AntiAlias,
                                      Position = new Vector2(), TextSize = new Vector2((float)(this.HeroIconSize.Y / 3.1))
                                  };
            this.moveCameraText = new DrawText
                                      {
                                          Text = "MOVE CAMERA", Color = Color.White, FontFlags = FontFlags.AntiAlias,
                                          Position = new Vector2(),
                                          TextSize = new Vector2((float)(this.HeroIconSize.Y / 3.4))
                                      };

            this.keyText = new DrawText
                               {
                                   Text = string.Empty, Color = Color.White, FontFlags = FontFlags.AntiAlias,
                                   Position = new Vector2(), TextSize = new Vector2((float)(this.HeroIconSize.Y / 2.5))
                               };
            this.transition = new QuadEaseOut(1.5);
            this.transition.Start(this.positionOn, this.positionOff);
        }
Esempio n. 21
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 public WhirlingDeath(Ability ability)
     : base(ability)
 {
     Radius = ability.GetRadius();
     comboSleeper = new Sleeper();
 }
Esempio n. 22
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 /// <summary>
 ///     Initializes static members of the <see cref="Polygon" /> class.
 /// </summary>
 static Polygon()
 {
     UpdateSleeper = new Sleeper();
 }
Esempio n. 23
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 public static void Flush()
 {
     _sleeper = new Sleeper();
 }
Esempio n. 24
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 public void OnLoad()
 {
     hero = ObjectManager.LocalHero;
     heroTeam = hero.Team;
     jungleCamps = new JungleCamps(heroTeam);
     Camp.DisplayOverlay = menu.IsEnabled;
     Camp.Debug = Controllable.Debug = menu.IsDebugEnabled;
     controllableUnits.Add(new Controllable(hero, true));
     sleeper = new Sleeper();
 }
Esempio n. 25
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 /// <summary>
 ///     Initializes a new instance of the <see cref="HurricanePikeCombo" /> class.
 /// </summary>
 public HurricanePikeCombo()
 {
     this.findSleeper = new Sleeper();
     this.comboSleeper = new Sleeper();
 }
Esempio n. 26
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 private static void Load()
 {
     if (ObjectManager.LocalHero.ClassID != Members.MyClassId)
         return;
     if (Members.MyHero == null || !Members.MyHero.IsValid)
     {
         Members.MyHero = ObjectManager.LocalHero;
         Members.MyTeam = ObjectManager.LocalHero.Team;
     }
     _updater = new Sleeper();
     Orbwalking.Load();
     Members.Items = new List<string>();
     Members.Menu.AddToMainMenu();
     Game.OnUpdate += Action.Game_OnUpdate;
     Game.OnUpdate += UpdateItems;
     Game.OnUpdate += HotkeyCombos.Game_OnUpdate;
     Drawing.OnDraw += Draw.Drawing;
     if (Members.Menu.Item("Range.Enable").GetValue<bool>())
     {
         Members.SpellRange =
             Members.MyHero.AddParticleEffect(@"particles\ui_mouseactions\drag_selected_ring.vpcf");
         var extraRange = Members.MyHero.Inventory.Items.Any(x => x.StoredName() == "item_aether_lens")
             ? 200
             : 0;
         var spellE = RealCastRange + extraRange + Members.MyHero.HullRadius;
         Members.SpellRange.SetControlPoint(1, new Vector3(99, 255, 255));
         Members.SpellRange.SetControlPoint(2, new Vector3(spellE, 255, 0));
     }
 }
Esempio n. 27
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        /// <summary>
        ///     Initializes a new instance of the <see cref="DragAndDrop" /> class.
        /// </summary>
        /// <param name="height">
        ///     The height.
        /// </param>
        /// <param name="itemList">
        ///     The item list.
        /// </param>
        /// <param name="abilityToggler">
        ///     The ability toggler.
        /// </param>
        public DragAndDrop(float height, List<string> itemList, AbilityToggler abilityToggler)
        {
            this.Height = height;
            var count = 0u;
            this.PriorityIconsDictionary = new Dictionary<PriorityIcon, uint>();
            this.itemList = new List<string>(itemList);
            foreach (var s in itemList)
            {
                this.PriorityIconsDictionary.Add(new PriorityIcon(s, height, abilityToggler.IsEnabled(s)), count);
                count++;
            }

            this.doubleClickSleeper = new Sleeper();
            this.iconCountSleeper = new Sleeper();
            this.iconSizeSleeper = new Sleeper();
            this.transition = new QuadEaseInOut(0.35);
            this.transition.Start(0, 150);
            this.abilityToggler = abilityToggler;
            this.usingAbilityToggler = true;
            this.Width = itemList.Count * this.Height;
        }
Esempio n. 28
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        public static void Game_OnUpdate(EventArgs args)
        {
            if (!IsEnable)
                return;
            if (!Members.MyHero.IsAlive)
                return;
            //CalculateDamage();
            if (_attacker == null)
                _attacker = new Sleeper();
            if (_spellSleeper == null)
                _spellSleeper = new MultiSleeper();
            if (_ethereal == null)
                _ethereal = new Sleeper();
            var laser = Abilities.FindAbility("tinker_laser");
            var rockets = Abilities.FindAbility("tinker_heat_seeking_missile");
            if (_spellSleeper.Sleeping(Abilities.FindAbility("tinker_rearm")))
                return;
            if (IsEnableKillSteal && !IsComboHero)
            {
                foreach (var x in Heroes.GetByTeam(Members.MyHero.GetEnemyTeam())
                    .Where(x => x.IsAlive && x.IsVisible && !x.IsIllusion() && !x.IsMagicImmune())
                    .Where(x => Helper.CalculateMyCurrentDamage(x, true) < 0))
                {
                    CastCombo(x, laser, rockets, true);
                }
            }

            if (!IsComboHero)
            {
                if (_globalTarget!=null)
                    Helper.UnHandleEffect(_globalTarget);
                _globalTarget = null;
                return;
            }
            if (_globalTarget == null || !_globalTarget.IsValid)
            {
                _globalTarget = Helper.ClosestToMouse(Members.MyHero);
                return;
            }
            Helper.HandleEffect(_globalTarget);
            if (Members.MyHero.IsChanneling() || _globalTarget.Distance2D(Members.MyHero) > 2500)
            {
                return;
            }
            if (AutoAttack)
                if (UseOrbWalkker)
                {
                    Orbwalking.Orbwalk(_globalTarget, followTarget: true);
                }
                else if (!Members.MyHero.IsAttacking() && !_attacker.Sleeping && !_globalTarget.IsAttackImmune())
                {
                    Members.MyHero.Attack(_globalTarget);
                    _attacker.Sleep(250);
                }
            CastCombo(_globalTarget,laser, rockets);
        }
Esempio n. 29
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        private static void Load()
        {
            _sleeper = new Sleeper();

            Drawing.OnDraw += Drawing_OnDraw;
        }
Esempio n. 30
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        /// <summary>
        ///     The load.
        /// </summary>
        private static void Load()
        {
            All = new List<Hero> { ObjectManager.LocalHero };
            Dire = new List<Hero>();
            Radiant = new List<Hero>();
            if (ObjectManager.LocalHero.Team == Team.Dire)
            {
                Dire.Add(ObjectManager.LocalHero);
            }
            else
            {
                Radiant.Add(ObjectManager.LocalHero);
            }

            tempList = Players.All.Where(x => x.Hero != null && x.Hero.IsValid).Select(x => x.Hero).ToList();
            foreach (
                var hero in ObjectManager.GetEntities<Hero>().Where(hero => tempList.All(x => x.Handle != hero.Handle)))
            {
                //Printer.Print($"tempList.Add(hero): {hero.Name}");
                tempList.Add(hero);
            }

            UpdateHeroes();
            Sleeper = new Sleeper();
            Events.OnUpdate += Update;
            ObjectManager.OnAddEntity += ObjectMgr_OnAddEntity;
            ObjectManager.OnRemoveEntity += ObjectMgr_OnRemoveEntity;
        }