Esempio n. 1
0
        private static void OnPreferencesGUI()
        {
            scroll = EditorGUILayout.BeginScrollView(scroll, false, false);

            EditorGUILayout.Separator();
            Enabled.DoGUI();
            EditorGUILayout.Separator();
            EditorGUILayout.HelpBox("Each item has a tooltip explaining what it does, keep the mouse over it to see.", MessageType.Info);
            EditorGUILayout.Separator();

            using (Enabled.GetEnabledScope()) {
                using (new GUIIndent("Misc settings")) {
                    using (new GUIIndent("Margins")) {
                        RightMargin.DoGUISlider(-50, 50);
                        LeftMargin.DoGUISlider(-50, 50);
                        Indent.DoGUISlider(0, 35);
                    }

                    Tree.DoGUI();

                    using (new GUIIndent())
                        using (SelectOnTree.GetFadeScope(Tree))
                            SelectOnTree.DoGUI();

                    Tooltips.DoGUI();

                    using (new GUIIndent())
                        using (RelevantTooltipsOnly.GetFadeScope(Tooltips))
                            RelevantTooltipsOnly.DoGUI();

                    EnhancedSelection.DoGUI();
                    Trailing.DoGUI();
                    ChangeAllSelected.DoGUI();
                    NumericChildExpand.DoGUI();

                    using (HideDefaultIcon.GetFadeScope(IsButtonEnabled(new Icons.GameObjectIcon())))
                        HideDefaultIcon.DoGUI();

                    GUI.changed = false;

                    using (AllowSelectingLocked.GetFadeScope(IsButtonEnabled(new Icons.Lock())))
                        AllowSelectingLocked.DoGUI();

                    using (AllowSelectingLockedSceneView.GetFadeScope(IsButtonEnabled(new Icons.Lock()) && AllowSelectingLocked))
                        AllowSelectingLockedSceneView.DoGUI();

                    if (GUI.changed && EditorUtility.DisplayDialog("Relock all objects",
                                                                   "Would you like to relock all objects?\n" +
                                                                   "This is recommended when changing this setting and might take a few seconds on large scenes" +
                                                                   "\nIt's also recommended to do this on all scenes", "Yes", "No"))
                    {
                        Utility.RelockAllObjects();
                    }

                    HoverTintColor.DoGUI();
                }

                using (new GUIIndent("Row separators")) {
                    LineSize.DoGUISlider(0, 6);

                    using (LineColor.GetFadeScope(LineSize > 0))
                        LineColor.DoGUI();

                    OddRowColor.DoGUI();
                    EvenRowColor.DoGUI();

                    GUI.changed = false;
                    var rect = EditorGUILayout.GetControlRect(false, rowColorsList.GetHeight());
                    rect.xMin += EditorGUI.indentLevel * 16f;
                    rowColorsList.DoList(rect);
                }

                MiniLabel.DoGUI();
                using (new GUIIndent()) {
                    using (SmallerMiniLabel.GetFadeScope(MiniLabel.Value != MiniLabelType.None))
                        SmallerMiniLabel.DoGUI();
                    using (HideDefaultTag.GetFadeScope(MiniLabelTagEnabled))
                        HideDefaultTag.DoGUI();
                    using (HideDefaultLayer.GetFadeScope(MiniLabelLayerEnabled))
                        HideDefaultLayer.DoGUI();
                    using (CentralizeMiniLabelWhenPossible.GetFadeScope((HideDefaultLayer || HideDefaultTag) && (MiniLabel.Value == MiniLabelType.TagAndLayer || MiniLabel.Value == MiniLabelType.LayerAndTag)))
                        CentralizeMiniLabelWhenPossible.DoGUI();
                }

                LeftSideButtonPref.DoGUI();
                using (new GUIIndent())
                    using (LeftmostButton.GetFadeScope(LeftSideButton != IconBase.rightNone))
                        LeftmostButton.DoGUI();

                using (new GUIIndent("Children behaviour on change")) {
                    using (LockAskMode.GetFadeScope(IsButtonEnabled(new Icons.Lock())))
                        LockAskMode.DoGUI();
                    using (LayerAskMode.GetFadeScope(IsButtonEnabled(new Icons.Layer()) || MiniLabelLayerEnabled))
                        LayerAskMode.DoGUI();
                    using (TagAskMode.GetFadeScope(IsButtonEnabled(new Icons.Tag()) || MiniLabelTagEnabled))
                        TagAskMode.DoGUI();
                    using (StaticAskMode.GetFadeScope(IsButtonEnabled(new Icons.Static())))
                        StaticAskMode.DoGUI();
                    using (IconAskMode.GetFadeScope(IsButtonEnabled(new Icons.GameObjectIcon())))
                        IconAskMode.DoGUI();

                    EditorGUILayout.HelpBox(string.Format("Pressing down {0} while clicking on a button will make it temporary have the opposite children change mode", Utility.CtrlKey), MessageType.Info);
                }

                leftIconsList.displayAdd = LeftIconsMenu.GetItemCount() > 0;
                leftIconsList.DoLayoutList();

                rightIconsList.displayAdd = RightIconsMenu.GetItemCount() > 0;
                rightIconsList.DoLayoutList();

                EditorGUILayout.HelpBox("Alt + Click on child expand toggle makes it expand all the grandchildren too", MessageType.Info);

                if (IsButtonEnabled(new Icons.Memory()))
                {
                    EditorGUILayout.HelpBox("\"Memory Used\" may create garbage and consequently framerate stutterings, leave it disabled if maximum performance is important for your project", MessageType.Warning);
                }

                if (IsButtonEnabled(new Icons.Lock()))
                {
                    EditorGUILayout.HelpBox("Remember to always unlock your game objects when removing or disabling this extension, as you won't be able to unlock without it and may lose scene data", MessageType.Warning);
                }

                GUI.enabled = true;
                EditorGUILayout.EndScrollView();

                using (new EditorGUILayout.HorizontalScope()) {
                    GUILayout.FlexibleSpace();
                    EditorGUILayout.LabelField(versionContent, GUILayout.Width(170f));
                }

                using (new EditorGUILayout.HorizontalScope()) {
                    if (GUILayout.Button(resetSettingsContent, GUILayout.Width(120f)))
                    {
                        onResetPreferences();
                    }

                    if (GUILayout.Button(unlockAllContent, GUILayout.Width(120f)))
                    {
                        Utility.UnlockAllObjects();
                    }

                    if (GUILayout.Button(mailDeveloperContent, GUILayout.Width(120f)))
                    {
                        Application.OpenURL(GetEmailURL());
                    }
                }

                EditorGUILayout.Separator();
                Styles.ReloadTooltips();
                EditorApplication.RepaintHierarchyWindow();
            }
        }
Esempio n. 2
0
        private static void OnPreferencesGUI()
        {
            try {
                scroll = EditorGUILayout.BeginScrollView(scroll, false, false);

                EditorGUILayout.Separator();
                GUI.enabled = Enabled.Value = EditorGUILayout.Toggle(Enabled, Enabled);
                EditorGUILayout.Separator();
                Offset.Value = EditorGUILayout.IntField(Offset, Offset);
                EditorGUILayout.Separator();

                Tree.Value                 = EditorGUILayout.Toggle(Tree, Tree);
                Warnings.Value             = EditorGUILayout.Toggle(Warnings, Warnings);
                Tooltips.Value             = EditorGUILayout.Toggle(Tooltips, Tooltips);
                Selection.Value            = EditorGUILayout.Toggle(Selection, Selection);
                Trailing.Value             = EditorGUILayout.Toggle(Trailing, Trailing);
                ChangeAllSelected.Value    = EditorGUILayout.Toggle(ChangeAllSelected, ChangeAllSelected);
                AllowSelectingLocked.Value = EditorGUILayout.Toggle(AllowSelectingLocked, AllowSelectingLocked);
                ReplaceToggle.Value        = EditorGUILayout.Toggle(ReplaceToggle, ReplaceToggle);

                EditorGUILayout.Separator();

                Separators.Value       = (StripType)EditorGUILayout.EnumPopup(Separators, Separators);
                LabelType.Value        = (MiniLabelType)EditorGUILayout.EnumPopup(LabelType, LabelType);
                SmallerMiniLabel.Value = EditorGUILayout.Toggle(SmallerMiniLabel, SmallerMiniLabel);
                LeftSideButton.Value   = (DrawType)EditorGUILayout.EnumPopup(LeftSideButton, LeftSideButton);
                GUI.enabled            = Enabled && LeftSideButton.Value != DrawType.None;
                LeftmostButton.Value   = EditorGUILayout.Toggle(LeftmostButton, LeftmostButton);
                GUI.enabled            = Enabled;

                EditorGUILayout.Separator();

                GUI.enabled         = Enabled && DrawOrder.Contains(DrawType.Lock);
                LockAskMode.Value   = (ChildrenChangeMode)EditorGUILayout.EnumPopup(LockAskMode, LockAskMode);
                GUI.enabled         = Enabled && (DrawOrder.Contains(DrawType.Layer) || MiniLabelLayer);
                LayerAskMode.Value  = (ChildrenChangeMode)EditorGUILayout.EnumPopup(LayerAskMode, LayerAskMode);
                GUI.enabled         = Enabled && (DrawOrder.Contains(DrawType.Tag) || MiniLabelTag);
                TagAskMode.Value    = (ChildrenChangeMode)EditorGUILayout.EnumPopup(TagAskMode, TagAskMode);
                GUI.enabled         = Enabled && DrawOrder.Contains(DrawType.Static);
                StaticAskMode.Value = (ChildrenChangeMode)EditorGUILayout.EnumPopup(StaticAskMode, StaticAskMode);
                GUI.enabled         = Enabled;

                EditorGUILayout.Separator();

                DrawOrder        = rList.list.Cast <DrawType>().ToList();
                rList.displayAdd = Menu.GetItemCount() > 0;
                rList.DoLayoutList();

                GUI.enabled = true;
                EditorGUILayout.EndScrollView();

                if (GUILayout.Button("Use Defaults", GUILayout.Width(120f)))
                {
                    DeleteSavedValues();
                }

                Styles.ReloadTooltips();
                EditorApplication.RepaintHierarchyWindow();
            }
            catch (Exception e) {
                EditorGUILayout.HelpBox(e.ToString(), MessageType.Error);
            }
        }