Esempio n. 1
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        public static DisastersContainer CreateFromFile()
        {
            string path = getOptionsFilePath();

            if (!File.Exists(path))
            {
                return(null);
            }

            try
            {
                XmlSerializer      ser      = new XmlSerializer(typeof(DisastersContainer));
                TextReader         reader   = new StreamReader(path);
                DisastersContainer instance = (DisastersContainer)ser.Deserialize(reader);
                reader.Close();

                instance.CheckObjects();

                return(instance);
            }
            catch
            {
                return(null);
            }
        }
        public void ResetToDefaultValues()
        {
            DisastersContainer newContainer = new DisastersContainer();

            newContainer.CheckObjects();

            copySettings(newContainer);
        }
Esempio n. 3
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            public void Serialize(DataSerializer s)
            {
                DisastersContainer c = Singleton <EnhancedDisastersManager> .instance.container;

                s.WriteBool(c.ScaleMaxIntensityWithPopilation);
                s.WriteBool(c.RecordDisasterEvents);
                s.WriteBool(c.ShowDisasterPanelButton);
                s.WriteFloat(c.ToggleButtonPos.x);
                s.WriteFloat(c.ToggleButtonPos.y);
            }
Esempio n. 4
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            public void Deserialize(DataSerializer s)
            {
                DisastersContainer c = Singleton <EnhancedDisastersManager> .instance.container;

                c.ScaleMaxIntensityWithPopilation = s.ReadBool();
                c.RecordDisasterEvents            = s.ReadBool();
                c.ShowDisasterPanelButton         = s.ReadBool();

                if (s.version >= 1)
                {
                    c.ToggleButtonPos = new Vector3(s.ReadFloat(), s.ReadFloat());
                }
            }
        public void ReadValuesFromFile()
        {
            DisastersContainer newContainer = DisastersContainer.CreateFromFile();

            if (newContainer == null)
            {
                newContainer = new DisastersContainer();
            }

            newContainer.CheckObjects();

            copySettings(newContainer);
        }
        private void EnhancedDisastersOptionsUpdateUI()
        {
            if (UI_ForestFire_Enabled == null)
            {
                return;
            }

            DisastersContainer c = Singleton <EnhancedDisastersManager> .instance.container;

            freezeUI = true;

            UI_ScaleMaxIntensityWithPopilation.isChecked = c.ScaleMaxIntensityWithPopilation;
            UI_RecordDisasterEventsChkBox.isChecked      = c.RecordDisasterEvents;
            UI_ShowDisasterPanelButton.isChecked         = c.ShowDisasterPanelButton;

            UI_ForestFire_Enabled.isChecked  = c.ForestFire.Enabled;
            ForestFireMaxProbabilityUI.value = c.ForestFire.BaseOccurrencePerYear;
            UI_ForestFire_WarmupDays.value   = c.ForestFire.WarmupDays;

            UI_Thunderstorm_Enabled.isChecked    = c.Thunderstorm.Enabled;
            UI_Thunderstorm_MaxProbability.value = c.Thunderstorm.BaseOccurrencePerYear;
            UI_Thunderstorm_MaxProbabilityMonth.selectedIndex = c.Thunderstorm.MaxProbabilityMonth - 1;
            UI_Thunderstorm_RainFactor.value = c.Thunderstorm.RainFactor;

            UI_Sinkhole_Enabled.isChecked         = c.Sinkhole.Enabled;
            UI_Sinkhole_MaxProbability.value      = c.Sinkhole.BaseOccurrencePerYear;
            UI_Sinkhole_GroundwaterCapacity.value = c.Sinkhole.GroundwaterCapacity;

            UI_Tornado_Enabled.isChecked    = c.Tornado.Enabled;
            UI_Tornado_MaxProbability.value = c.Tornado.BaseOccurrencePerYear;
            UI_Tornado_MaxProbabilityMonth.selectedIndex = c.Tornado.MaxProbabilityMonth - 1;
            UI_Tornado_NoDuringFog.isChecked             = c.Tornado.NoTornadoDuringFog;

            UI_Tsunami_Enabled.isChecked    = c.Tsunami.Enabled;
            UI_Tsunami_MaxProbability.value = c.Tsunami.BaseOccurrencePerYear;
            UI_Tsunami_WarmupYears.value    = c.Tsunami.WarmupYears;

            UI_Earthquake_Enabled.isChecked            = c.Earthquake.Enabled;
            UI_Earthquake_MaxProbability.value         = c.Earthquake.BaseOccurrencePerYear;
            UI_Earthquake_WarmupYears.value            = c.Earthquake.WarmupYears;
            UI_Earthquake_AftershocksEnabled.isChecked = c.Earthquake.AftershocksEnabled;
            UI_Earthquake_NoCrack.isChecked            = c.Earthquake.NoCracks;

            UI_MeteorStrike_Enabled.isChecked        = c.MeteorStrike.Enabled;
            UI_MeteorStrike_MaxProbability.value     = c.MeteorStrike.BaseOccurrencePerYear;
            UI_MeteorStrike_Meteor1Enabled.isChecked = c.MeteorStrike.GetEnabled(0);
            UI_MeteorStrike_Meteor2Enabled.isChecked = c.MeteorStrike.GetEnabled(1);
            UI_MeteorStrike_Meteor3Enabled.isChecked = c.MeteorStrike.GetEnabled(2);

            freezeUI = false;
        }
 private void copySettings(DisastersContainer fromContainer)
 {
     if (container == null)
     {
         container = fromContainer;
     }
     else
     {
         for (int i = 0; i < container.AllDisasters.Count; i++)
         {
             container.AllDisasters[i].CopySettings(fromContainer.AllDisasters[i]);
         }
     }
 }
        public void OnSettingsUI(UIHelperBase helper)
        {
            DisastersContainer c = Singleton <EnhancedDisastersManager> .instance.container;

            UI_ForestFire_Enabled = (UICheckBox)helper.AddCheckbox("Enable Forest Fire", c.ForestFire.Enabled, delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.ForestFire.Enabled = isChecked;
                }
            });
            UI_Thunderstorm_Enabled = (UICheckBox)helper.AddCheckbox("Enable Thunderstorm", c.Thunderstorm.Enabled, delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.Thunderstorm.Enabled = isChecked;
                }
            });
            UI_Sinkhole_Enabled = (UICheckBox)helper.AddCheckbox("Enable Sinkhole", c.Sinkhole.Enabled, delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.Sinkhole.Enabled = isChecked;
                }
            });
            UI_Tornado_Enabled = (UICheckBox)helper.AddCheckbox("Enable Tornado", c.Tornado.Enabled, delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.Tornado.Enabled = isChecked;
                }
            });
            UI_Tsunami_Enabled = (UICheckBox)helper.AddCheckbox("Enable Tsunami", c.Tsunami.Enabled, delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.Tsunami.Enabled = isChecked;
                }
            });
            UI_Earthquake_Enabled = (UICheckBox)helper.AddCheckbox("Enable Earthquake", c.Earthquake.Enabled, delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.Earthquake.Enabled = isChecked;
                }
            });
            UI_MeteorStrike_Enabled = (UICheckBox)helper.AddCheckbox("Enable Meteor Strike", c.MeteorStrike.Enabled, delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.MeteorStrike.Enabled = isChecked;
                }
            });

            helper.AddGroup(" "); // Adds horizontal line

            #region ForestFire

            UIHelperBase forestFireGroup = helper.AddGroup("Forest Fire disaster");

            ForestFireMaxProbabilityUI = (UISlider)forestFireGroup.AddSlider("Max probability", 1, 50, 1, c.ForestFire.BaseOccurrencePerYear, delegate(float val)
            {
                if (!freezeUI)
                {
                    c.ForestFire.BaseOccurrencePerYear = val;
                }
            });
            addLabelToSlider(ForestFireMaxProbabilityUI, " times per year");
            ForestFireMaxProbabilityUI.tooltip = "Occurrence (per year) in case of a long period without rain";

            UI_ForestFire_WarmupDays = (UISlider)forestFireGroup.AddSlider("Warmup period", 0, 360, 10, c.ForestFire.WarmupDays, delegate(float val)
            {
                if (!freezeUI)
                {
                    c.ForestFire.WarmupDays = (int)val;
                }
            });
            addLabelToSlider(UI_ForestFire_WarmupDays, " days");
            UI_ForestFire_WarmupDays.tooltip = "No-rain period during wich the probability of Forest Fire increases";

            helper.AddSpace(20);

            #endregion

            #region Thunderstorm

            UIHelperBase thunderstormGroup = helper.AddGroup("Thunderstorm disaster");

            UI_Thunderstorm_MaxProbability = (UISlider)thunderstormGroup.AddSlider("Max probability", 0.1f, 10f, 0.1f, c.Thunderstorm.BaseOccurrencePerYear, delegate(float val)
            {
                if (!freezeUI)
                {
                    c.Thunderstorm.BaseOccurrencePerYear = val;
                }
            });
            addLabelToSlider(UI_Thunderstorm_MaxProbability, " times per year");
            UI_Thunderstorm_MaxProbability.tooltip = "Occurrence (per year) in thunderstorm season";

            UI_Thunderstorm_MaxProbabilityMonth = (UIDropDown)thunderstormGroup.AddDropdown("Thunderstorm season peak",
                                                                                            Helper.GetMonths(),
                                                                                            c.Thunderstorm.MaxProbabilityMonth - 1,
                                                                                            delegate(int sel)
            {
                if (!freezeUI)
                {
                    c.Thunderstorm.MaxProbabilityMonth = sel + 1;
                }
            });

            UI_Thunderstorm_RainFactor = (UISlider)thunderstormGroup.AddSlider("Rain factor", 1f, 5f, 0.1f, c.Thunderstorm.RainFactor, delegate(float val)
            {
                if (!freezeUI)
                {
                    c.Thunderstorm.RainFactor = val;
                }
            });
            addLabelToSlider(UI_Thunderstorm_RainFactor);
            UI_Thunderstorm_RainFactor.tooltip = "Thunderstorm probability increases by this factor during rain.";

            helper.AddSpace(20);

            #endregion

            #region Sinkhole

            UIHelperBase sinkholeGroup = helper.AddGroup("Sinkhole disaster");

            UI_Sinkhole_MaxProbability = (UISlider)sinkholeGroup.AddSlider("Max probability", 0.1f, 10, 0.1f, c.Sinkhole.BaseOccurrencePerYear, delegate(float val)
            {
                if (!freezeUI)
                {
                    c.Sinkhole.BaseOccurrencePerYear = val;
                }
            });
            addLabelToSlider(UI_Sinkhole_MaxProbability, " times per year");
            UI_Sinkhole_MaxProbability.tooltip = "Occurrence (per year) in case of a long period of rain";

            UI_Sinkhole_GroundwaterCapacity = (UISlider)sinkholeGroup.AddSlider("Groundwater capacity", 1, 100, 1, c.Sinkhole.GroundwaterCapacity, delegate(float val)
            {
                if (!freezeUI)
                {
                    c.Sinkhole.GroundwaterCapacity = val;
                }
            });
            addLabelToSlider(UI_Sinkhole_GroundwaterCapacity);
            UI_Sinkhole_GroundwaterCapacity.tooltip = "Set how fast groundwater fills up during rain and causes a sinkhole to appear.";

            helper.AddSpace(20);

            #endregion

            #region Tornado

            UIHelperBase tornadoGroup = helper.AddGroup("Tornado disaster");

            UI_Tornado_MaxProbability = (UISlider)tornadoGroup.AddSlider("Max probability", 0.1f, 10f, 0.1f, c.Tornado.BaseOccurrencePerYear, delegate(float val)
            {
                if (!freezeUI)
                {
                    c.Tornado.BaseOccurrencePerYear = val;
                }
            });
            addLabelToSlider(UI_Tornado_MaxProbability, " times per year");
            UI_Tornado_MaxProbability.tooltip = "Occurrence (per year) in Tornado season";

            UI_Tornado_MaxProbabilityMonth = (UIDropDown)tornadoGroup.AddDropdown("Tornado season peak",
                                                                                  Helper.GetMonths(),
                                                                                  c.Tornado.MaxProbabilityMonth - 1,
                                                                                  delegate(int sel)
            {
                if (!freezeUI)
                {
                    c.Tornado.MaxProbabilityMonth = sel + 1;
                }
            });

            UI_Tornado_NoDuringFog = (UICheckBox)tornadoGroup.AddCheckbox("No Tornado during fog", c.Tornado.NoTornadoDuringFog, delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.Tornado.NoTornadoDuringFog = isChecked;
                }
            });
            UI_Tornado_NoDuringFog.tooltip = "Tornado does not occur during foggy weather";

            helper.AddSpace(20);

            #endregion

            #region Tsunami

            UIHelperBase tsunamiGroup = helper.AddGroup("Tsunami disaster");

            UI_Tsunami_MaxProbability = (UISlider)tsunamiGroup.AddSlider("Max probability", 0.1f, 10, 0.1f, c.Tsunami.BaseOccurrencePerYear, delegate(float val)
            {
                if (!freezeUI)
                {
                    c.Tsunami.BaseOccurrencePerYear = val;
                }
            });
            addLabelToSlider(UI_Tsunami_MaxProbability, " times per year");
            UI_Tsunami_MaxProbability.tooltip = "Maximum occurrence (per year) after a long period without tsunamis";

            UI_Tsunami_WarmupYears = (UISlider)tsunamiGroup.AddSlider("Charge period", 0, 20, 0.5f, c.Tsunami.WarmupYears, delegate(float val)
            {
                if (!freezeUI)
                {
                    c.Tsunami.WarmupYears = val;
                }
            });
            addLabelToSlider(UI_Tsunami_WarmupYears, " years");
            UI_Tsunami_WarmupYears.tooltip = "The probability of tsunami increases to the maximum during this period";

            helper.AddSpace(20);

            #endregion

            #region Earthquake

            UIHelperBase earthquakeGroup = helper.AddGroup("Earthquake disaster");

            UI_Earthquake_MaxProbability = (UISlider)earthquakeGroup.AddSlider("Max probability", 0.1f, 10, 0.1f, c.Earthquake.BaseOccurrencePerYear, delegate(float val)
            {
                if (!freezeUI)
                {
                    c.Earthquake.BaseOccurrencePerYear = val;
                }
            });
            addLabelToSlider(UI_Earthquake_MaxProbability, " times per year");
            UI_Earthquake_MaxProbability.tooltip = "Maximum occurrence (per year) after a long period without earthquakes";

            UI_Earthquake_WarmupYears = (UISlider)earthquakeGroup.AddSlider("Charge period", 0, 20, 0.5f, c.Earthquake.WarmupYears, delegate(float val)
            {
                if (!freezeUI)
                {
                    c.Earthquake.WarmupYears = val;
                }
            });
            addLabelToSlider(UI_Earthquake_WarmupYears, " years");
            UI_Earthquake_WarmupYears.tooltip = "The probability of earthquake increases to the maximum during this period";

            UI_Earthquake_AftershocksEnabled = (UICheckBox)earthquakeGroup.AddCheckbox("Enable aftershocks", c.Earthquake.AftershocksEnabled, delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.Earthquake.AftershocksEnabled = isChecked;
                }
            });
            UI_Earthquake_AftershocksEnabled.tooltip = "Several aftershocks may occur after a big earthquake. Aftershocks strike the same place.";

            UI_Earthquake_NoCrack = (UICheckBox)earthquakeGroup.AddCheckbox("No cracks in the ground", c.Earthquake.NoCracks, delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.Earthquake.NoCracks = isChecked;
                }
                c.Earthquake.UpdateDisasterProperties(true);
            });
            UI_Earthquake_NoCrack.tooltip = "If checked, the earthquake does not put a crack in the ground.";

            helper.AddSpace(20);

            #endregion

            #region MeteorStrike

            UIHelperBase meteorStrikeGroup = helper.AddGroup("Meteor Strike disaster");

            UI_MeteorStrike_MaxProbability = (UISlider)meteorStrikeGroup.AddSlider("Max probability", 1f, 50, 1f, c.MeteorStrike.BaseOccurrencePerYear, delegate(float val)
            {
                if (!freezeUI)
                {
                    c.MeteorStrike.BaseOccurrencePerYear = val;
                }
            });
            addLabelToSlider(UI_MeteorStrike_MaxProbability, " times per year");
            UI_MeteorStrike_MaxProbability.tooltip = "Maximum occurrence of meteor strike per year per one meteor when it approaches the Earth";

            UI_MeteorStrike_Meteor1Enabled = (UICheckBox)meteorStrikeGroup.AddCheckbox("Enable long period (9 years) meteor", c.MeteorStrike.GetEnabled(0), delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.MeteorStrike.SetEnabled(0, isChecked);
                }
            });

            UI_MeteorStrike_Meteor2Enabled = (UICheckBox)meteorStrikeGroup.AddCheckbox("Enable medium period (5 years) meteor", c.MeteorStrike.GetEnabled(1), delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.MeteorStrike.SetEnabled(1, isChecked);
                }
            });

            UI_MeteorStrike_Meteor3Enabled = (UICheckBox)meteorStrikeGroup.AddCheckbox("Enable short period (2 years) meteor", c.MeteorStrike.GetEnabled(2), delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.MeteorStrike.SetEnabled(2, isChecked);
                }
            });

            helper.AddSpace(20);

            #endregion


            // Save buttons
            helper.AddButton("Save as default for new games", delegate()
            {
                Singleton <EnhancedDisastersManager> .instance.container.Save();
            });
            helper.AddButton("Reset to the last saved values", delegate()
            {
                Singleton <EnhancedDisastersManager> .instance.ReadValuesFromFile();
                EnhancedDisastersOptionsUpdateUI();
            });
            helper.AddButton("Reset to the mod default values", delegate()
            {
                Singleton <EnhancedDisastersManager> .instance.ResetToDefaultValues();
                EnhancedDisastersOptionsUpdateUI();
            });
            helper.AddSpace(20);

            UI_ScaleMaxIntensityWithPopilation = (UICheckBox)helper.AddCheckbox("Scale max intensity with population", c.ScaleMaxIntensityWithPopilation, delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.ScaleMaxIntensityWithPopilation = isChecked;
                }
            });
            UI_ScaleMaxIntensityWithPopilation.tooltip = "Maximum intensity for all disasters is set to the minimum at the beginning of the game and gradually increases as the city grows.";

            UI_RecordDisasterEventsChkBox = (UICheckBox)helper.AddCheckbox("Record disaster events", c.RecordDisasterEvents, delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.RecordDisasterEvents = isChecked;
                }
            });
            UI_RecordDisasterEventsChkBox.tooltip = "Write out disaster name, date of occurrence, and intencity into Disasters.csv file";

            UI_ShowDisasterPanelButton = (UICheckBox)helper.AddCheckbox("Show Disasters Panel toggle button", c.ShowDisasterPanelButton, delegate(bool isChecked)
            {
                if (!freezeUI)
                {
                    c.ShowDisasterPanelButton = isChecked;
                }

                Singleton <EnhancedDisastersManager> .instance.UpdateDisastersPanelToggleBtn();
            });

            helper.AddSpace(20);
        }