public void HandleInput(InputManager input) { if (gameState == GameState.inGame && input.GetKeyPressed(InputBindings.showPauseMenu, true)) { menuFactory.CreatePauseMenu(); } }
public void HandleInput(InputManager input) { if (gameState == GameState.inGame && input.GetKeyPressed(InputBindings.showPauseMenu, true)) { menuFactory.CreatePauseMenu(); } }