Esempio n. 1
0
 public void Invoke(string EventName, Game CurrentGame, EventArguments Args)
 {
     if (EventName == "Closing")
     {
         Closing.Invoke(CurrentGame, Args);
     }
     if (EventName == "KeyDown")
     {
         KeyDown.Invoke(CurrentGame, Args);
     }
     if (EventName == "KeyUp")
     {
         KeyUp.Invoke(CurrentGame, Args);
     }
     if (EventName == "KeyPress")
     {
         KeyPress.Invoke(CurrentGame, Args);
     }
     if (EventName == "Load")
     {
         Load.Invoke(CurrentGame, Args);
     }
     if (EventName == "MouseDown")
     {
         MouseDown.Invoke(CurrentGame, Args);
     }
     if (EventName == "MouseUp")
     {
         MouseUp.Invoke(CurrentGame, Args);
     }
     if (EventName == "MouseClick")
     {
         MouseClick.Invoke(CurrentGame, Args);
     }
     if (EventName == "MouseMove")
     {
         MouseMove.Invoke(CurrentGame, Args);
     }
     if (EventName == "MouseWheel")
     {
         MouseWheel.Invoke(CurrentGame, Args);
     }
     if (EventName == "RenderFrame")
     {
         RenderFrame.Invoke(CurrentGame, Args);
     }
     if (EventName == "Resize")
     {
         Resize.Invoke(CurrentGame, Args);
     }
     if (EventName == "TimerTick")
     {
         TimerTick.Invoke(CurrentGame, Args);
     }
 }
Esempio n. 2
0
 public void OnInvoke(Game CurrentGame, EventArguments Args)
 {
 }