Esempio n. 1
0
        public void net_onClientSelfSpawn(NetworkMessage netmsg)
        {
            S2GC_PlayerSpawn Message = netmsg.ReadMessage <S2GC_PlayerSpawn>();

            e.getWorld().world_SpawnPlayerSelf(Message);

            State = NETWORK_STATE.STATE_CONNECTED;
        }
Esempio n. 2
0
        public void world_SpawnSinglePlayer(S2GC_PlayerSpawn s)
        {
            if (s.SpawnData.PlayerID != Player_Self.PlayerID)
            {
                PlayerData_Other newPlayer = GameObject.Instantiate(playerOtherPrefab).GetComponent <PlayerData_Other>();
                newPlayer.PlayerID        = s.SpawnData.PlayerID;
                newPlayer.CharacterName   = s.SpawnData.CharacterName;
                newPlayer.gameObject.name = s.SpawnData.CharacterName;
                newPlayer.gameObject.transform.position = s.SpawnData.Position.V3;
                newPlayer.gameObject.transform.rotation = Quaternion.Euler(s.SpawnData.Rotation.V3);
                newPlayer.Level              = s.SpawnData.Level;
                newPlayer.Health             = s.SpawnData.HP;
                newPlayer.maxHealth          = s.SpawnData.MaxHP;
                newPlayer.Energy             = s.SpawnData.Energy;
                newPlayer.maxEnergy          = s.SpawnData.MaxEnergy;
                newPlayer.CharacterGender    = s.SpawnData.CharacterGender;
                newPlayer.CharacterEyeShape  = s.SpawnData.CharacterEyeShape;
                newPlayer.CharacterEyeType   = s.SpawnData.CharacterEyeType;
                newPlayer.CharacterEyeColor  = s.SpawnData.CharacterEyeColor.V4;
                newPlayer.CharacterFrontHair = s.SpawnData.CharacterFrontHair;
                newPlayer.CharacterBackHair  = s.SpawnData.CharacterBackHair;
                newPlayer.CharacterHairColor = s.SpawnData.CharacterHairColor.V4;

                newPlayer.Init(e);

                e.getUI().ui_world_CreatePlayerNameplate(newPlayer);

                e.getUI().ui_chat_CreateMessage(ChatMSGType.System, "", s.SpawnData.CharacterName + " has joined.");

                PlayerList.Add(newPlayer);
            }

            /*
             * if (spawnInfo.ID == Player_Self.ID)
             *  return;
             * foreach (PlayerData plr in PlayerList)
             * {
             *  if (plr.ID == spawnInfo.ID)
             *      return;
             * }
             * PlayerData newPlayer = new PlayerData
             * {
             *  GObject = (GameObject)GameObject.Instantiate(playerOtherPrefab, spawnInfo.position, spawnInfo.rotation)
             * };
             * newPlayer.GObject.name = spawnInfo.name;
             * newPlayer.Name = spawnInfo.name;
             * newPlayer.ID = spawnInfo.ID;
             * newPlayer.GObject.GetComponent<CapsuleCollider>().enabled = true;
             * //newPlayer.Object.GetComponent<MeshRenderer>().enabled = true;
             * newPlayer.OPController = newPlayer.GObject.GetComponent<Client_OtherPlayerController>();
             * newPlayer.OPController.init(e);
             * e.getUI().ui_world_CreatePlayerNameplate(newPlayer);
             *
             * e.getUI().ui_chat_CreateMessage(ChatMSGType.System, "", spawnInfo.name + " has joined.");
             *
             * PlayerList.Add(newPlayer);
             */
        }
Esempio n. 3
0
        public void world_SpawnPlayerSelf(S2GC_PlayerSpawn s)
        {
            Player_Self                 = GameObject.Instantiate(playerSelfPrefab).GetComponent <PlayerData_Self>();
            Player_Self.AccountName     = Self_Acc;
            Player_Self.PlayerID        = Self_ID;
            Player_Self.CharacterName   = s.SpawnData.CharacterName;
            Player_Self.gameObject.name = s.SpawnData.CharacterName;
            Player_Self.gameObject.transform.position = s.SpawnData.Position.V3;
            Player_Self.gameObject.transform.rotation = Quaternion.Euler(s.SpawnData.Rotation.V3);
            Player_Self.Level      = s.SpawnData.Level;
            Player_Self.EXP        = s.SpawnData.Experience;
            Player_Self.statPoints = s.SpawnData.StatPoints;
            Player_Self.Agility    = s.SpawnData.Agility;
            Player_Self.Intellect  = s.SpawnData.Intellect;
            Player_Self.Stamina    = s.SpawnData.Stamina;
            Player_Self.Strength   = s.SpawnData.Strength;
            Player_Self.Health     = s.SpawnData.HP;
            Player_Self.maxHealth  = s.SpawnData.MaxHP;
            Player_Self.Energy     = s.SpawnData.Energy;
            Player_Self.maxEnergy  = s.SpawnData.MaxEnergy;
            if (s.SpawnData.hasActiveQuests)
            {
                Player_Self.ActiveQuests = s.SpawnData.ActiveQuests;
            }
            else
            {
                Player_Self.ActiveQuests = new List <QuestData>();
            }

            if (s.SpawnData.hasFinishedQuests)
            {
                Player_Self.FinishedQuests = s.SpawnData.FinishedQuests;
            }
            else
            {
                Player_Self.FinishedQuests = new List <string>();
            }
            Player_Self.CharacterGender    = s.SpawnData.CharacterGender;
            Player_Self.CharacterEyeShape  = s.SpawnData.CharacterEyeShape;
            Player_Self.CharacterEyeType   = s.SpawnData.CharacterEyeType;
            Player_Self.CharacterEyeColor  = s.SpawnData.CharacterEyeColor.V4;
            Player_Self.CharacterFrontHair = s.SpawnData.CharacterFrontHair;
            Player_Self.CharacterBackHair  = s.SpawnData.CharacterBackHair;
            Player_Self.CharacterHairColor = s.SpawnData.CharacterHairColor.V4;


            Player_Self.Init(e);

            e.updateGameState(GAME_STATE.STATE_WORLD);
            e.getUI().ui_ShowLoading(false);
            e.getUI().ui_world_ShowUI();
        }
Esempio n. 4
0
        // World Stuff
        public void net_onOtherClientSpawn(NetworkMessage netmsg)
        {
            S2GC_PlayerSpawn Message = netmsg.ReadMessage <S2GC_PlayerSpawn>();

            e.getWorld().world_SpawnSinglePlayer(Message);
        }