Esempio n. 1
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 public bool Equals(BSHalfEdge right)
 {
     if (right == null)
     {
         return(false);
     }
     return(Vertices[0] == right.Vertices[0] && Vertices[1] == right.Vertices[1] && Vertices[2] == right.Vertices[2]);
 }
Esempio n. 2
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        public BSTriangle(BSPoint A, BSPoint B)
        {
            Vertices[0] = A;
            Vertices[1] = B;
            Vertices[2] = B;
            Center      = (A.Position + B.Position) / 2.0f;

            Vertices[0].AddTriangle(this);
            Vertices[1].AddTriangle(this);
            Vertices[2].AddTriangle(this);

            // now create edges, this should be in the CCW order
            Edges[0] = new BSHalfEdge(Vertices[0], Vertices[1]);
            Edges[1] = new BSHalfEdge(Vertices[1], Vertices[2]);
            Edges[2] = new BSHalfEdge(Vertices[2], Vertices[0]);
        }
Esempio n. 3
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        //public static bool operator ==(BSTriangle left, BSTriangle right)
        //{
        //    return (left.Vertices[0] == right.Vertices[0] && left.Vertices[1] == right.Vertices[1] && left.Vertices[2] == right.Vertices[2]);

        //}
        //public static bool operator !=(BSTriangle left, BSTriangle right)
        //{
        //    return !(left.Vertices[0] == right.Vertices[0] && left.Vertices[1] == right.Vertices[1] && left.Vertices[2] == right.Vertices[2]);
        //}

        //public BSTriangle(BSTriangle Copy)
        //{
        //    //FMemory::Memcpy(Vertices, Copy.Vertices);
        //    //FMemory::Memcpy(Edges, Copy.Edges);
        //    //Center = Copy.Center;

        //    //Vertices[0]->AddTriangle(this);
        //    //Vertices[1]->AddTriangle(this);
        //    //Vertices[2]->AddTriangle(this);
        //}

        public BSTriangle(BSPoint A, BSPoint B, BSPoint C)
        {
            Vertices[0] = A;
            Vertices[1] = B;
            Vertices[2] = C;
            Center      = (A.Position + B.Position + C.Position) / 3.0f;

            Vertices[0].AddTriangle(this);
            Vertices[1].AddTriangle(this);
            Vertices[2].AddTriangle(this);
            // when you make triangle first time, make sure it stays in CCW
            MakeCCW();

            // now create edges, this should be in the CCW order
            Edges[0] = new BSHalfEdge(Vertices[0], Vertices[1]);
            Edges[1] = new BSHalfEdge(Vertices[1], Vertices[2]);
            Edges[2] = new BSHalfEdge(Vertices[2], Vertices[0]);
        }
Esempio n. 4
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 public bool DoesShare(BSHalfEdge A)
 {
     return(Vertices[0] == A.Vertices[1] && Vertices[1] == A.Vertices[0]);
 }