Esempio n. 1
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 /// <summary>
 /// 添加状态
 /// </summary>
 /// <param name="stateFlag"></param>
 /// <param name="state"></param>
 /// <param name="userData"></param>
 public void AddState(int stateFlag, SimpleFSMStateBase state, object userData)
 {
     if (state != null)
     {
         state.StateFlag = stateFlag;
         state.Data      = userData;
         _states.Add(stateFlag, state);
     }
 }
Esempio n. 2
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        public virtual void GotoState(int stateFlag, object param)
        {
            if (_currentState != null)
            {
                _currentState.EndState(stateFlag);
                _currentState = null;
            }

            if (_states.ContainsKey(stateFlag))
            {
                _currentState        = _states[stateFlag];
                _currentState.Params = param;
                _currentState.BeginState(stateFlag);
            }
        }
Esempio n. 3
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        /// <summary>
        /// 状态切换
        /// </summary>
        /// <param name="stateFlag"></param>
        /// <returns></returns>
        public virtual bool GotoState(int stateFlag)
        {
            //结束当前状态
            if (_currentState != null)
            {
                _currentState.EndState(stateFlag);
                _currentState = null;
            }

            if (_states.ContainsKey(stateFlag))
            {
                _currentState        = _states[stateFlag];
                _currentState.Params = null;
                _currentState.BeginState(stateFlag);
                return(true);
            }
            return(false);
        }
Esempio n. 4
0
 /// <summary>
 /// 添加状态
 /// </summary>
 /// <param name="stateFlag"></param>
 /// <param name="state"></param>
 public void AddState(int stateFlag, SimpleFSMStateBase state)
 {
     AddState(stateFlag, state, null);
 }