Esempio n. 1
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 /// <summary>
 /// Creates a new instance of the text wrapper.
 /// </summary>
 /// <param name="State">State of text to be drawn.</param>
 /// <param name="FilePath">File path of the spritefont object.</param>
 /// <param name="Text">Text to be drawn on the screen.</param>
 /// <param name="Width">Width in pixels of the box containing the text.</param>
 public TextWrapper(WrapperState State, string FilePath, string Text, int Width)
 {
     this.State    = State;
     this.FilePath = FilePath;
     this.text     = Text;
     this.Width    = Width;
 }
Esempio n. 2
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 /// <summary>
 /// Makes a new AnimationWrapper.
 /// </summary>
 /// <param name="State">State of each internal frame to be drawn.</param>
 /// <param name="FilePath">File Path of the SpriteSheet.</param>
 /// <param name="FrameHeight">Frame Height in pixels.</param>
 /// <param name="FrameWidth">Frame Width in pixels.</param>
 /// <param name="TicksBetweenFrames">Ticks required to change frames.</param>
 public AnimationWrapper(WrapperState State, string FilePath, int FrameHeight, int FrameWidth, int TicksBetweenFrames)
 {
     this.State              = State;
     this.FilePath           = FilePath;
     this.FrameHeight        = FrameHeight;
     this.FrameWidth         = FrameWidth;
     this.TicksBetweenFrames = TicksBetweenFrames;
 }
Esempio n. 3
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 /// <summary>
 /// Creates a new instance of the texture wrapper.
 /// </summary>
 /// <param name="State">State of the texture.</param>
 /// <param name="FilePath">File path of the image file.</param>
 public TextureWrapper(WrapperState State, string FilePath)
 {
     this.State    = State;
     this.FilePath = FilePath;
 }