Esempio n. 1
0
        public double IsAtPoint(int colorNumber, double ks, Vector3 Normal, Vector3 WorldCoordinates, Vector3 lightSource, Vector3 lightColor, Vector3 camera, int n)
        {
            Vector3 viewDirectionAtPoint = camera - WorldCoordinates;

            if (isblinn)
            {
                Vector3 LV = lightSource - WorldCoordinates + viewDirectionAtPoint;
                Vector3 H  = LV / Math.Sqrt(LV.first * LV.first + LV.second * LV.second + LV.third * LV.third);
                return(lightColor[colorNumber] * ks *Math.Pow(Math.Max(Vector3.DotProduct(Normal, H.ToVersor()), 0), n));
            }
            else
            {
                Vector3 lightDirectionAtPoint = (lightSource - WorldCoordinates).ToVersor();
                double  NL = Vector3.DotProduct(lightDirectionAtPoint, Normal);
                Vector3 R  = ((2 * NL) * Normal) - lightDirectionAtPoint;

                return(lightColor[colorNumber] * ks *Math.Pow(Math.Max(Vector3.DotProduct(R.ToVersor(), viewDirectionAtPoint.ToVersor()), 0), n));
            }
        }
Esempio n. 2
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        public double ColorIluminationAtPoint(int colorNumber, Color4 color, double ka, double kd, double ks, Vertex point, Light[] lightData, Vector3 camera, int n)
        {
            double  Iaval         = Ia(colorNumber, color, ka);
            double  returnedValue = Ia(colorNumber, color, ka);
            Vector3 pointNormal   = point.Normal.ToVersor();
            double  dot;

            foreach (Light light in lightData)
            {
                if (Vector3.DotProduct(light.Coordinates, light.Normal.ToVersor(), point.WorldCoordinates) >= light.angle)
                {
                    Vector3 reflectedLight = new Vector3(Math.Max(0, light.Color.first - 1 + color.Red), Math.Max(0, light.Color.second + color.Green - 1), Math.Max(0, light.Color.third + color.Blue - 1));
                    returnedValue += IdAtPoint(colorNumber, reflectedLight, kd, pointNormal, point.WorldCoordinates, light.Coordinates, out dot);
                    if (dot > 0)
                    {
                        returnedValue += IsAtPoint(colorNumber, ks, pointNormal, point.WorldCoordinates, light.Coordinates, reflectedLight, camera, n);
                    }
                }
            }
            return(Math.Min(returnedValue, 1));
        }
Esempio n. 3
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        public static Matrix ViewMatrix(Matrix M)
        {
            Vector3 CameraPosition = new Vector3(M[0, 0], M[1, 0], M[2, 0]);
            Vector3 CameraTarget   = new Vector3(M[0, 1], M[1, 1], M[2, 1]);
            Vector3 UpVector       = new Vector3(M[0, 2], M[1, 2], M[2, 2]);

            UpVector = UpVector.ToVersor();
            Vector3 ZAxis = CameraPosition - CameraTarget;

            ZAxis = ZAxis.ToVersor();
            Vector3 XAxis = Vector3.CrossProduct(UpVector, ZAxis);

            XAxis = XAxis.ToVersor();
            Vector3 YAxis = Vector3.CrossProduct(ZAxis, XAxis);

            return(new Matrix(new double[, ] {
                { XAxis.first, XAxis.second, XAxis.third, 0 }, { YAxis.first, YAxis.second, YAxis.third, 0 }, { -ZAxis.first, -ZAxis.second, -ZAxis.third, 0 }, { -Vector3.DotProduct(XAxis, CameraPosition), -Vector3.DotProduct(YAxis, CameraPosition), Vector3.DotProduct(ZAxis, CameraPosition), 1 }
            }));
        }
Esempio n. 4
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 public double IdAtPoint(int colorNumber, Vector3 reflectedLight, double kd, Vector3 Normal, Vector3 WorldCoordinates, Vector3 lightSource, out double dot)
 {
     dot = Vector3.DotProduct(WorldCoordinates, Normal, lightSource);
     return(Math.Max(reflectedLight[colorNumber] * kd * dot, 0));
 }