public static Player CreateFromDataBase()
        {
            try
            {
                using (SqlConnection connection = new SqlConnection(_connectionString))
                {
                    connection.Open();

                    Player player;

                    using (SqlCommand savedGameCommand = connection.CreateCommand())
                    {
                        savedGameCommand.CommandType = CommandType.Text;
                        savedGameCommand.CommandText = "SELECT TOP 1 * FROM SavedGame";

                        SqlDataReader reader = savedGameCommand.ExecuteReader();

                        if (!reader.HasRows)
                        {
                            return(null);
                        }
                        reader.Read();

                        int HP                = (int)reader["HP"];
                        int MaxHP             = (int)reader["MaxHP"];
                        int gold              = (int)reader["Gold"];
                        int EXP               = (int)reader["EXP"];
                        int CurrentLocationID = (int)reader["CurrentLocationID"];

                        player = Player.CreatePlayerfromDatabase(HP, MaxHP, gold, EXP, CurrentLocationID);
                    }
                    using (SqlCommand questCommand = connection.CreateCommand())
                    {
                        questCommand.CommandType = CommandType.Text;
                        questCommand.CommandText = "SELECT * FROM Quest";

                        SqlDataReader reader = questCommand.ExecuteReader();

                        if (reader.HasRows)
                        {
                            while (reader.Read())
                            {
                                int  questID     = (int)reader["QuestID"];
                                bool isCompleted = (bool)reader["IsCompleted"];

                                PlayerQuest playerQuest = new PlayerQuest(World.QuestByID(questID));
                                playerQuest.IsCompleted = isCompleted;

                                player.Quest.Add(playerQuest);
                            }
                        }
                    }
                    using (SqlCommand inventoryCommand = connection.CreateCommand())
                    {
                        inventoryCommand.CommandType = CommandType.Text;
                        inventoryCommand.CommandText = "SELECT * FROM Inventory";

                        SqlDataReader reader = inventoryCommand.ExecuteReader();
                        if (reader.HasRows)
                        {
                            while (reader.Read())
                            {
                                int inventoryItemID = (int)reader["InventoryItemID"];
                                int quantity        = (int)reader["Quantity"];
                                player.additemtoinventor(World.ItemByID(inventoryItemID), quantity);
                            }
                        }
                    }
                    return(player);
                }
            }
#pragma warning disable CS0168 // Variable is declared but never used
            catch (Exception ex)
#pragma warning restore CS0168 // Variable is declared but never used
            {
            }
            return(null);
        }