public static void NormalCommands(string verb, string noun) { switch (verb) { case "look": if (noun != "") { Look.Looking(noun); } else { Look.Looking(); } break; case "help": HelpFile.HelpInfo(); break; case "score": Score.Stats(Player._player); break; case "get": Get.GetCommand(noun, Player._player); break; case "north": PlayerMove.MoveTo(verb); break; case "east": PlayerMove.MoveTo(verb); break; case "south": PlayerMove.MoveTo(verb); break; case "west": PlayerMove.MoveTo(verb); break; case "inventory": Inventory.Inv(Player._player); break; case "attack": Attack.Attacking(noun, Player._player); break; case "drop": ItemDrop.Drop(noun, Player._player); break; case "equip": Equipt.Equip(noun, Player._player); break; case "save": SaveData.SaveGameData(Player._player); break; case "equipment": Worn.DisplayEquipment(Player._player); break; } }
public static void NormalCommands(string verb, string noun) { switch (verb) { #region Gen Input case "look": if (noun != "") { Look.Looking(noun); } else { Look.Looking(); } break; case "get": Get.GetCommand(noun, Player._player); break; case "bags": Bags.BagInv(Player._player); break; case "attack": Attack.Attacking(noun, Player._player); break; case "drop": Drop.Dropping(noun, Player._player); break; case "help": Help.HelpFile(); break; case "stats": Stats.info(Player._player); break; case "equip": Equipt.Equip(noun, Player._player); break; #endregion #region Movemnt Input case "north": MovePlayer.MoveTo(verb); break; case "east": MovePlayer.MoveTo(verb); break; case "south": MovePlayer.MoveTo(verb); break; case "west": MovePlayer.MoveTo(verb); break; #endregion case "devmenu": // Hidden Option to bring up options to display Files DevMenu.InterMenu(); break; default: Console.WriteLine(verb + " is not a command"); // display when a command is not valid break; } }