public void CreateShaderPrograms(Action callback) { _colorShaderProgram = new ColorShaderProgram(_vColorShaderName, _fColorShaderName); _textureShaderProgram = new TextureShaderProgram(_vTextureShaderName, _fTextureShaderName); _spriteShaderProgram = new SpriteShaderProgram(_vTextureShaderName, _fTextureShaderName); callback(); }
public Renderable() { _shaderProgram = DefaultResources.Instance.ColorShaderProgram; Color = Color4.White; XForm = new Transform(); }