Esempio n. 1
0
 /// <summary>
 /// Load game form 0-7
 /// </summary>
 /// <param name="index">Load index</param>
 public static void LoadGame(int index)
 {
     if (!StorageBase.IsIndexInRange(index))
     {
         return;
     }
     StorageBase.ClearGameAndCopySaveToGame(index);
     LoadGame(index != 0);
 }
Esempio n. 2
0
 /// <summary>
 /// Save game to 0-7
 /// </summary>
 /// <param name="index">Save index</param>
 /// <param name="snapShot">Game snapshot</param>
 public static void SaveGame(int index, Texture2D snapShot)
 {
     if (!StorageBase.IsIndexInRange(index) ||
         GameState.State != GameState.StateType.Playing)
     {
         return;
     }
     StorageBase.SaveSaveSnapShot(index, snapShot);
     SaveGame();
     StorageBase.CopyGameToSave(index);
 }