Esempio n. 1
0
        private void OnOpponentKilled(object sender, System.EventArgs e)
        {
            _messageBroker.RaiseMessage("");
            _messageBroker.RaiseMessage($"You defeated the {_opponent.Name}!");

            _messageBroker.RaiseMessage($"You receive {_opponent.RewardExperiencePoints} experience points.");
            _player.AddExperience(_opponent.RewardExperiencePoints);

            _messageBroker.RaiseMessage($"You receive {_opponent.Gold} gold.");
            _player.ReceiveGold(_opponent.Gold);

            foreach (GameItem gameItem in _opponent.Inventory.Items)
            {
                _messageBroker.RaiseMessage($"You receive one {gameItem.Name}.");
                if (_player.Inventory.Items.Count >= 12)
                {
                    _messageBroker.RaiseMessage($"You have no space for {gameItem.Name}. Go to the trader and sell something.");
                    break;
                }
                else
                {
                    _player.AddItemToInventory(gameItem);
                }
            }

            OnCombatVictory?.Invoke(this, new CombatVictoryEventArgs());
        }
Esempio n. 2
0
        private void OnEnemyKilled(object sender, System.EventArgs e)
        {
            _messageBroker.RaiseMessage($"{_enemy.Name} is dead");
            _messageBroker.RaiseMessage($"You get {_enemy.RewardExp} exp");
            _messageBroker.RaiseMessage($"You get {_enemy.Credits} credits");
            _player.ReciveCredits(_enemy.Credits);
            foreach (Item lootItem in _enemy.Inventory.Items)
            {
                _player.AddItemToInventory(lootItem);
                _messageBroker.RaiseMessage($"You get {lootItem.Name} from corpse");
            }
            _player.AddExp(_enemy.RewardExp);

            OnVictory?.Invoke(this, new CombatVictoryEventArgs());
        }
Esempio n. 3
0
        private void OnOpponentKilled(object sender, System.EventArgs e)
        {
            _messageBroker.RaiseMessage("");
            _messageBroker.RaiseMessage($"You defeated the {_opponent.Name}!");

            _messageBroker.RaiseMessage($"You receive {_opponent.RewardExperiencePoints} experience points.");
            _player.AddExperience(_opponent.RewardExperiencePoints);

            _messageBroker.RaiseMessage($"You receive {_opponent.Gold} gold.");
            _player.ReceiveGold(_opponent.Gold);

            foreach (var gameItem in _opponent.Inventory.Items)
            {
                _messageBroker.RaiseMessage($"You received one {gameItem.Name}.");
                _player.AddItemToInventory(gameItem);
            }

            OnCombatVictory?.Invoke(this, new CombatVictoryEventArgs());
        }