private bool LoadTexture(Device device, string textureFileName)
        {
            textureFileName = SystemConfiguration.DataFilePath + textureFileName;

            // Create the texture object.
            Texture = new Texture();

            // Initialize the texture object.
            if (!Texture.Initialize(device, textureFileName))
                return false;

            return true;
        }
Esempio n. 2
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 private void ReleaseTexture()
 {
     // Release the texture object.
     if (Texture != null)
     {
         Texture.Shutdown();
         Texture = null;
     }
 }