Esempio n. 1
0
        public bool Initialize(Device device, DeviceContext deviceContext, IntPtr windowHandle, int screanWidth, int screenHeight, Matrix baseViewMatrix)
        {
            // Store the screen width and height.
            ScreenWidth = screanWidth;
            ScreenHeight = screenHeight;

            // Store the base view matrix.
            BaseViewMatrix = baseViewMatrix;

            // Create the font object.
            Font = new Font();

            // Initialize the font object.
            if (!Font.Initialize(device, "fontdata.txt", "font.dds"))
                return false;

            // Create the font shader object.
            FontShader = new FontShader();

            // Initialize the font shader object.
            if (!FontShader.Initialize(device, windowHandle))
                return false;

            // Initialize the first sentence.
            if (!InitializeSentence(out sentences[0], 32, device))
                return false;

            // Now update the sentence vertex buffer with the new string information.
            if (!UpdateSentece(ref sentences[0], "Render Count:", 20, 20, 1, 1, 1, deviceContext))
                return false;

            return true;
        }
Esempio n. 2
0
        public bool Initialize(Device device, DeviceContext deviceContext, IntPtr windowHandle, int screanWidth, int screenHeight, Matrix baseViewMatrix)
        {
            // Store the screen width and height.
            ScreenWidth = screanWidth;
            ScreenHeight = screenHeight;

            // Store the base view matrix.
            BaseViewMatrix = baseViewMatrix;

            // Create the font object.
            Font = new Font();

            // Initialize the font object.
            if (!Font.Initialize(device, "fontdata.txt", "font.dds"))
                return false;

            // Create the font shader object.
            FontShader = new FontShader();

            // Initialize the font shader object.
            if (!FontShader.Initialize(device, windowHandle))
                return false;

            // Initialize the sentences.
            if (!InitializeSentence(out sentences[0], 150, device))
                return false;
            if (!InitializeSentence(out sentences[1], 32, device))
                return false;
            if (!InitializeSentence(out sentences[2], 16, device))
                return false;
            if (!InitializeSentence(out sentences[3], 16, device))
                return false;
            if (!InitializeSentence(out sentences[4], 16, device))
                return false;
            if (!InitializeSentence(out sentences[5], 16, device))
                return false;
            if (!InitializeSentence(out sentences[6], 16, device))
                return false;
            if (!InitializeSentence(out sentences[7], 16, device))
                return false;
            if (!InitializeSentence(out sentences[8], 16, device))
                return false;
            if (!InitializeSentence(out sentences[9], 16, device))
                return false;
            if (!InitializeSentence(out sentences[10], 32, device))
                return false;

            return true;
        }
Esempio n. 3
0
        public void Shutdown()
        {
            // Release the sentences
            ReleaseSentences(sentences);

            // Release the font shader object.
            if (FontShader != null)
            {
                FontShader.Shuddown();
                FontShader = null;
            }

            // Release the font object.
            if (Font != null)
            {
                Font.Shutdown();
                Font = null;
            }
        }