private void bh_Outside(Sprite sp) { m_wallSprites.Remove(sp); sp.Dispose(); if (sp.Name == "Ceiling") { for (int i = 0; i < m_nTileWidth; i++) m_locYPairs.RemoveAt(0); CreateNewTiles((int)((Sprite)m_wallSprites[m_wallSprites.Count-1]).LocX + this.m_nTileWidth); } }
private void bh_Outside(Sprite sp) { m_obstacles.Remove(sp); sp.Dispose(); CreateNew(-1); }