Esempio n. 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            _spriteBatch = new SpriteBatch(GraphicsDevice);
            _uiRoot = new BasicUI(GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);

            var fooBar = new FooBar("Pete", 30);
            var fooBarVM = new FooBarViewModel(fooBar);
            var fooControl = _uiRoot.GetTheFooBarUserControl;
            fooControl.DataContext = fooBarVM;

            _viewModel = new BasicUIViewModel();
            _uiRoot.DataContext = _viewModel;

            var font = Content.Load<SpriteFont>("Kootenay_9_Regular");
            EmptyKeys.UserInterface.FontManager.DefaultFont = EmptyKeys.UserInterface.Engine.Instance.Renderer.CreateFont(font);
            EmptyKeys.UserInterface.FontManager.Instance.LoadFonts(Content);
        }
 public FooBarViewModel(FooBar fooBar)
 {
     _fooBar = fooBar;
     ServiceManager.Instance.AddService(this);
 }