Esempio n. 1
0
        /// <summary>
        /// Handles player logins and the according callbacks
        /// </summary>
        /// <param name="peer">connected peer</param>
        /// <param name="reader">Netpacket without 1st byte</param>
        private void HandlePlayerLogin(NetPeer peer, NetPacketReader reader)
        {
            LoginPacket loginPacket        = new LoginPacket(reader);
            PlayerConnectedEventArgs args1 = new PlayerConnectedEventArgs();

            switch ((LoginMsg)loginPacket.LoginMsgType)
            {
            case LoginMsg.INIT:
                args1.NetPeer       = peer;
                args1.hasSelected   = false;
                args1.PlayerFaction = (Faction)loginPacket.Faction;
                args1.PlayerName    = loginPacket.PlayerName;
                break;

            case LoginMsg.FACTIONSELECT:
                args1.NetPeer       = peer;
                args1.hasSelected   = true;
                args1.PlayerFaction = (Faction)loginPacket.Faction;
                args1.PlayerName    = loginPacket.PlayerName;
                break;
            }
            //TODO: Change Debug
            //Console Output
            //Console.WriteLine("Player {0} login successful. Faction: {1}", loginPacket.PlayerName, (Faction)loginPacket.Faction);

            //Invoke Event
            OnPlayerConnected(args1);
        }
Esempio n. 2
0
        //EventInvoker

        #region Protected Methods

        protected virtual void OnPlayerConnected(PlayerConnectedEventArgs e)
        {
            PlayerConnected?.Invoke(this, e);
        }