Esempio n. 1
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 /// <inheritdoc/>
 protected override void DisposeObject()
 {
     if (_sharedPtr != IntPtr.Zero)
     {
         StructuredLightInvoke.cveSinusoidalPatternRelease(ref _sharedPtr);
         _ptr = IntPtr.Zero;
         _structuredLightPatternPtr = IntPtr.Zero;
         _algorithmPtr = IntPtr.Zero;
     }
 }
Esempio n. 2
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 /// <summary>
 /// Create a new GrayCodePattern
 /// </summary>
 /// <param name="width">The width of the projector.</param>
 /// <param name="height">The height of the projector.</param>
 public GrayCodePattern(
     int width  = 1024,
     int height = 768)
 {
     _ptr = StructuredLightInvoke.cveGrayCodePatternCreate(
         width,
         height,
         ref _sharedPtr,
         ref _structuredLightPatternPtr,
         ref _algorithmPtr);
 }
Esempio n. 3
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 /// <summary>
 /// For a (x,y) pixel of a camera returns the corresponding projector pixel. The function decodes each pixel in the pattern images acquired by a camera into their corresponding decimal numbers representing the projector's column and row, providing a mapping between camera's and projector's pixel.
 /// </summary>
 /// <param name="patternImages">The pattern images acquired by the camera, stored in a grayscale VectorOfMat.</param>
 /// <param name="x">x coordinate of the image pixel.</param>
 /// <param name="y">y coordinate of the image pixel.</param>
 /// <returns>Projector's pixel corresponding to the camera's pixel: projPix.x and projPix.y are the image coordinates of the projector's pixel corresponding to the pixel being decoded in a camera. If failed to calculate the project, null will be returned.</returns>
 public Point?GetProjPixel(IInputArray patternImages, int x, int y)
 {
     using (InputArray iaPatternImages = patternImages.GetInputArray())
     {
         Point projPix = new Point();
         bool  found   =
             StructuredLightInvoke.cveGrayCodePatternGetProjPixel(_ptr, iaPatternImages, x, y, ref projPix);
         if (!found)
         {
             return(null);
         }
         return(projPix);
     }
 }
Esempio n. 4
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 /// <summary>
 /// Unwrap the wrapped phase map to remove phase ambiguities.
 /// </summary>
 /// <param name="wrappedPhaseMap">The wrapped phase map computed from the pattern.</param>
 /// <param name="unwrappedPhaseMap">The unwrapped phase map used to find correspondences between the two devices.</param>
 /// <param name="camSize">Resolution of the camera.</param>
 /// <param name="shadowMask">Mask used to discard shadow regions.</param>
 public void UnwrapPhaseMap(
     IInputArray wrappedPhaseMap,
     IOutputArray unwrappedPhaseMap,
     Size camSize,
     IInputArray shadowMask = null)
 {
     using (InputArray iaWrappedPhaseMap = wrappedPhaseMap.GetInputArray())
         using (OutputArray oaUnwrappedPhaseMap = unwrappedPhaseMap.GetOutputArray())
             using (InputArray iaShadowMask = shadowMask == null ? InputArray.GetEmpty() : shadowMask.GetInputArray())
             {
                 StructuredLightInvoke.cveSinusoidalPatternUnwrapPhaseMap(
                     _ptr,
                     iaWrappedPhaseMap,
                     oaUnwrappedPhaseMap,
                     ref camSize,
                     iaShadowMask);
             }
 }
Esempio n. 5
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 /// <summary>
 /// Compute a wrapped phase map from sinusoidal patterns.
 /// </summary>
 /// <param name="patternImages">Input data to compute the wrapped phase map.</param>
 /// <param name="wrappedPhaseMap">Wrapped phase map obtained through one of the three methods.</param>
 /// <param name="shadowMask">Mask used to discard shadow regions.</param>
 /// <param name="fundamental">Fundamental matrix used to compute epipolar lines and ease the matching step.</param>
 public void ComputePhaseMap(
     IInputArrayOfArrays patternImages,
     IOutputArray wrappedPhaseMap,
     IOutputArray shadowMask = null,
     IInputArray fundamental = null)
 {
     using (InputArray iaPatternImages = patternImages.GetInputArray())
         using (OutputArray oaWrappedPhaseMap = wrappedPhaseMap.GetOutputArray())
             using (OutputArray oaShadowMask = shadowMask == null ? OutputArray.GetEmpty() : shadowMask.GetOutputArray())
                 using (InputArray iaFundamental = fundamental == null ? InputArray.GetEmpty() : fundamental.GetInputArray())
                 {
                     StructuredLightInvoke.cveSinusoidalPatternComputePhaseMap(
                         _ptr,
                         iaPatternImages,
                         oaWrappedPhaseMap,
                         oaShadowMask,
                         iaFundamental);
                 }
 }