public StrobedVehicle(Vehicle veh, Pattern pattern) { Vehicle = veh; Pattern = pattern; stagesCount = Pattern.Stages.Length; LeftHeadlight = new StrobedLight(this, VehicleLight.LeftHeadlight); RightHeadlight = new StrobedLight(this, VehicleLight.RightHeadlight); LeftTailLight = new StrobedLight(this, VehicleLight.LeftTailLight); RightTailLight = new StrobedLight(this, VehicleLight.RightTailLight); LeftBrakeLight = new StrobedLight(this, VehicleLight.LeftBrakeLight); RightBrakeLight = new StrobedLight(this, VehicleLight.RightBrakeLight); MiddleBrakeLight = new StrobedLight(this, VehicleLight.MiddleBrakeLight); // with custom siren settings RPH fails to obtain the Vehicle's EmergencyLighting, if so don't disable the headlight and tail lights sequences EmergencyLighting defaultEmergencyLighting = Vehicle.DefaultEmergencyLighting; if (defaultEmergencyLighting == null) { defaultEmergencyLighting = Vehicle.EmergencyLighting; if (defaultEmergencyLighting == null) { defaultEmergencyLighting = Vehicle.Model.EmergencyLighting; } } if (defaultEmergencyLighting != null) { Vehicle.EmergencyLightingOverride = defaultEmergencyLighting.Clone(); Vehicle.EmergencyLightingOverride.RightHeadLightSequenceRaw = 0; Vehicle.EmergencyLightingOverride.RightTailLightSequenceRaw = 0; Vehicle.EmergencyLightingOverride.LeftHeadLightSequenceRaw = 0; Vehicle.EmergencyLightingOverride.LeftTailLightSequenceRaw = 0; disabledHeadTailLightsSequences = true; } else { disabledHeadTailLightsSequences = false; } Game.LogTrivial((disabledHeadTailLightsSequences ? "Successfully disabled game's headlights and tail lights sequences for model " + veh.Model.Name : "Failed to disabled game's headlights and tail lights sequences for model " + veh.Model.Name)); }
public StrobedVehicle(Vehicle veh, Pattern pattern) { Vehicle = veh; Pattern = pattern; stagesCount = Pattern.Stages.Length; LeftHeadlight = new StrobedLight(this, VehicleLight.LeftHeadlight); RightHeadlight = new StrobedLight(this, VehicleLight.RightHeadlight); LeftTailLight = new StrobedLight(this, VehicleLight.LeftTailLight); RightTailLight = new StrobedLight(this, VehicleLight.RightTailLight); LeftBrakeLight = new StrobedLight(this, VehicleLight.LeftBrakeLight); RightBrakeLight = new StrobedLight(this, VehicleLight.RightBrakeLight); // with custom siren settings RPH fails to obtain the Vehicle's EmergencyLighting, if so don't disable the headlight and tail lights sequences EmergencyLighting defaultEmergencyLighting = Vehicle.DefaultEmergencyLighting; if (defaultEmergencyLighting == null) { defaultEmergencyLighting = Vehicle.EmergencyLighting; if (defaultEmergencyLighting == null) { defaultEmergencyLighting = Vehicle.Model.EmergencyLighting; } } if (defaultEmergencyLighting != null) { Vehicle.EmergencyLightingOverride = defaultEmergencyLighting.Clone(); Vehicle.EmergencyLightingOverride.RightHeadLightSequenceRaw = 0; Vehicle.EmergencyLightingOverride.RightTailLightSequenceRaw = 0; Vehicle.EmergencyLightingOverride.LeftHeadLightSequenceRaw = 0; Vehicle.EmergencyLightingOverride.LeftTailLightSequenceRaw = 0; disabledHeadTailLightsSequences = true; } else { disabledHeadTailLightsSequences = false; } }