Esempio n. 1
0
        internal static void Load()
        {
            Config = MainMenu.AddMenu("SeC-OrbWalker", "orbwalker", "SeC-OrbWalker");
            Config.AddLabel("It uses the Elobuddy Orbwalker Keys but nothing else from it.");
            Config.AddLabel("SeC-Orbwalker will disable Orbwalker as far he can but you still should disable Drawing.");
            Config.AddLabel("Please Rebort Bugs in Elobuddy Forum.");

            Config_Behavier = Config.AddSubMenu("Core", "orbwalker.behavier", "Core");

            Config_Behavier.AddGroupLabel("Priorities - Please If you do not know what it is, do not Modify");
            Config_Behavier.AddLabel("Prioritie Farm </> EnemyHit ( for Harras )");
            Config_Behavier.Add("priorityFarm", new CheckBox("Farm", true));
            Config_Behavier.AddLabel("Prioritie Big </> Small ( for JungleClear )");
            Config_Behavier.Add("priorityJungleBig", new CheckBox("Pref Big Monster", true));

            Config_Behavier.AddGroupLabel("Custom Behavier:");
            Config_Behavier.AddLabel("Attack Objects/Wards");
            Config_Behavier.Add("removeObjects", new CheckBox("Objects", true));
            Config_Behavier.Add("removeWards", new CheckBox("Wards", true));

            Config_Behavier.AddGroupLabel("Special Behaviers:");
            Config_Behavier.AddLabel("POI Means for Melee the Target/ or some Objects (like Catching Axes from Draven)");
            Config_Behavier.AddLabel("Interact Range: if will Change the MovementCommands if POI is inside this Range (from Curser)");
            Config_Behavier.Add("interactRange", new Slider("Interact Range {0}", 350, 0, 800));

            Config_Behavier.AddLabel("Movement Prediction: If Aktive will Semiautomatic your Movement on Melees (for Combo)");
            Config_Behavier.Add("meleePrediction1", new CheckBox("Melee Movement Prediction Auto", false));
            Config_Behavier.Add("meleePrediction2", new CheckBox("Melee Movement Prediction Semi-Auto", false));
            Config_Behavier.AddLabel("Catch Axes Draven: If Aktive Will Catch Axes Inside Interact Range");
            Config_Behavier.Add("CatchAxes", new CheckBox("Draven Catch Axes", true));
            Config_Behavier.Add("CatchAxesW", new CheckBox("Use W for SafeCatch", true));
            Config_Behavier.Add("GPB", new CheckBox("Attack GP Barrels ", true));


            Config_Drawing = Config.AddSubMenu("Drawings", "orbwalker.drawings", "Drawing Settings");
            Config_Drawing.AddLabel("Basic Drawing Rules For Your Hero");
            Config_Drawing.Add("drawMyAARange", new CheckBox("Draw AA Range"));
            Config_Drawing.Add("drawMyHoldArea", new CheckBox("Draw Hold Area"));

            Config_Drawing.AddLabel("Basic Drawing Rules For Enemys");
            Config_Drawing.Add("drawEnemyAARange", new CheckBox("Draw AA Range"));
            Config_Drawing.Add("drawEnemyBoundingRadius", new CheckBox("Draw BoundingRadius"));

            Config_Drawing.AddLabel("Interact Range ");
            Config_Drawing.Add("drawInteractCircle", new CheckBox("Draw Interact Circle"));

            Config_Extra = Config.AddSubMenu("Extra", "orbwalker.extra", "Extra Settings");
            Config_Extra.AddLabel("Windup: Its the Time After a Attack before he can Move again.");
            Config_Extra.AddLabel("If you have Increased AA Cancle set this Higher");
            Config_Extra.Add("windup", new Slider("Additional Windup time: {0} ms", 120, 0, 500));
            Config_Extra.AddLabel("i Recomend this : YourPing + 10. EX:ping:40 ,  40 + 10 = 50.  -- WinUPtime = 50");

            Config_Extra.AddLabel("HoldArea: Its a Range Around your Hero.");
            Config_Extra.AddLabel("If your Mouse is inside this Area he wont move to your Cursor ( 0 to Disable)");
            Config_Extra.Add("holdArea", new Slider("HoldArea distance: {0}", 120, 0, 500));
            Config_Extra.AddLabel("Is Recomended to use 120 or + for scape from BAN HAMMER.");
        }
Esempio n. 2
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        public static void Init()
        {
            MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro");
            MaiinMenu.AddGroupLabel("Ryze Pro Loaded..");
            MaiinMenu.AddLabel("Rexy Tarafından kodlanmıştır");
            MaiinMenu.AddLabel("Eğer hata alırsanız lütfen discorddan yapımcıya bildirin");
            

            ComboMenu = MaiinMenu.AddSubMenu("Combo");
            ComboMenu.Add("combo.useQ", new CheckBox("Kullan Q"));
            ComboMenu.Add("combo.useW", new CheckBox("Kullan W"));
            ComboMenu.Add("combo.useE", new CheckBox("Kullan E"));
            ComboMenu.Add("combo.useR", new CheckBox("Hedefe giderken R Kullan"));
            ComboMenu.Add("combo.aa", new CheckBox("Komboda AA yapma"));
            ComboMenu.Add("combo.gapcloser", new CheckBox("Otomatik GapCloser Düşman"));

            HarassMenu = MaiinMenu.AddSubMenu("Harass");
            HarassMenu.Add("harass.useQ", new CheckBox("Kullan Q"));
            HarassMenu.Add("harass.useW", new CheckBox("Kullan W"));
            HarassMenu.Add("harass.useE", new CheckBox("Kullan E"));
            HarassMenu.Add("harass.mana", new Slider("Min % Mana", 15));

            LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear");
            LaneClearMenu.Add("laneclear.useQ", new CheckBox("Kullan Q"));
            LaneClearMenu.Add("laneclear.useW", new CheckBox("Kullan W"));
            LaneClearMenu.Add("laneclear.useE", new CheckBox("Kullan E"));
            LaneClearMenu.Add("laneclear.useR", new CheckBox("Kullan R"));
            LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 15));

            JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear");
            JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Kullan Q"));
            JungleClearMenu.Add("jungleclear.useW", new CheckBox("Kullan W"));
            JungleClearMenu.Add("jungleclear.useE", new CheckBox("Kullan E"));
            JungleClearMenu.Add("jungleclear.useR", new CheckBox("Kullan R"));
            JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 15));

            LastHitMenu = MaiinMenu.AddSubMenu("LastHit");
            LastHitMenu.Add("lasthit.useQ", new CheckBox("Kullan Q"));

            DrawMenu = MaiinMenu.AddSubMenu("Draw Settings");
            DrawMenu.Add("draw.no", new CheckBox("No Drawings"));
            DrawMenu.Add("draw.Q", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("draw.W", new CheckBox("Göster W Menzili"));
            DrawMenu.Add("draw.E", new CheckBox("Göster E Menzili"));

            HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer");
            HumanizerMenu.Add("humanizer.active", new CheckBox("İnsancıl ayar Aktif", false));
            HumanizerMenu.Add("humanizer.mindelay", new Slider("En az Gecikme", 150, 0, 1000));
            HumanizerMenu.Add("humanizer.maxdelay", new Slider("En çok Gecikme", 250, 0, 1000));
        }
Esempio n. 3
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        public static void Init()
        {
            MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro");
            MaiinMenu.AddGroupLabel("Ryze Pro Loaded..");
            MaiinMenu.AddLabel("Rexy Tarafından kodlanmıştır");
            MaiinMenu.AddLabel("Eğer hata alırsanız lütfen discorddan yapımcıya bildirin");


            ComboMenu = MaiinMenu.AddSubMenu("Combo");
            ComboMenu.Add("combo.useQ", new CheckBox("Kullan Q"));
            ComboMenu.Add("combo.useW", new CheckBox("Kullan W"));
            ComboMenu.Add("combo.useE", new CheckBox("Kullan E"));
            ComboMenu.Add("combo.useR", new CheckBox("Hedefe giderken R Kullan"));
            ComboMenu.Add("combo.aa", new CheckBox("Komboda AA yapma"));
            ComboMenu.Add("combo.gapcloser", new CheckBox("Otomatik GapCloser Düşman"));

            HarassMenu = MaiinMenu.AddSubMenu("Harass");
            HarassMenu.Add("harass.useQ", new CheckBox("Kullan Q"));
            HarassMenu.Add("harass.useW", new CheckBox("Kullan W"));
            HarassMenu.Add("harass.useE", new CheckBox("Kullan E"));
            HarassMenu.Add("harass.mana", new Slider("Min % Mana", 15));

            LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear");
            LaneClearMenu.Add("laneclear.useQ", new CheckBox("Kullan Q"));
            LaneClearMenu.Add("laneclear.useW", new CheckBox("Kullan W"));
            LaneClearMenu.Add("laneclear.useE", new CheckBox("Kullan E"));
            LaneClearMenu.Add("laneclear.useR", new CheckBox("Kullan R"));
            LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 15));

            JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear");
            JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Kullan Q"));
            JungleClearMenu.Add("jungleclear.useW", new CheckBox("Kullan W"));
            JungleClearMenu.Add("jungleclear.useE", new CheckBox("Kullan E"));
            JungleClearMenu.Add("jungleclear.useR", new CheckBox("Kullan R"));
            JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 15));

            LastHitMenu = MaiinMenu.AddSubMenu("LastHit");
            LastHitMenu.Add("lasthit.useQ", new CheckBox("Kullan Q"));

            DrawMenu = MaiinMenu.AddSubMenu("Draw Settings");
            DrawMenu.Add("draw.no", new CheckBox("No Drawings"));
            DrawMenu.Add("draw.Q", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("draw.W", new CheckBox("Göster W Menzili"));
            DrawMenu.Add("draw.E", new CheckBox("Göster E Menzili"));

            HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer");
            HumanizerMenu.Add("humanizer.active", new CheckBox("İnsancıl ayar Aktif", false));
            HumanizerMenu.Add("humanizer.mindelay", new Slider("En az Gecikme", 150, 0, 1000));
            HumanizerMenu.Add("humanizer.maxdelay", new Slider("En çok Gecikme", 250, 0, 1000));
        }
Esempio n. 4
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        public static void Init()
        {
            MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro");
            MaiinMenu.AddGroupLabel("Ryze Pro Loaded..");
            MaiinMenu.AddLabel("Coded by Rexy");
            MaiinMenu.AddLabel("If you found a bug, Pls feedback on my thread");

            ComboMenu = MaiinMenu.AddSubMenu("Combo");
            ComboMenu.Add("combo.useQ", new CheckBox("Use Q"));
            ComboMenu.Add("combo.useW", new CheckBox("Use W"));
            ComboMenu.Add("combo.useE", new CheckBox("Use E"));
            ComboMenu.Add("combo.useR", new CheckBox("Use R when target rooted"));
            ComboMenu.Add("combo.aa", new CheckBox("Dont AA while combo", false));
            ComboMenu.Add("combo.gapcloser", new CheckBox("Auto GapCloser Enemy"));

            HarassMenu = MaiinMenu.AddSubMenu("Harass");
            HarassMenu.Add("harass.useQ", new CheckBox("Use Q"));
            HarassMenu.Add("harass.useW", new CheckBox("Use W"));
            HarassMenu.Add("harass.useE", new CheckBox("Use E"));
            HarassMenu.Add("harass.mana", new Slider("Min % Mana", 55));

            LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear");
            LaneClearMenu.Add("laneclear.useQ", new CheckBox("Use Q"));
            LaneClearMenu.Add("laneclear.useW", new CheckBox("Use W"));
            LaneClearMenu.Add("laneclear.useE", new CheckBox("Use E"));
            LaneClearMenu.Add("laneclear.useR", new CheckBox("Use R"));
            LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 55));

            JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear");
            JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Use Q"));
            JungleClearMenu.Add("jungleclear.useW", new CheckBox("Use W"));
            JungleClearMenu.Add("jungleclear.useE", new CheckBox("Use E"));
            JungleClearMenu.Add("jungleclear.useR", new CheckBox("Use R"));
            JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 55));

            LastHitMenu = MaiinMenu.AddSubMenu("LastHit");
            LastHitMenu.Add("lasthit.useQ", new CheckBox("Use Q"));

            DrawMenu = MaiinMenu.AddSubMenu("Draw Settings");
            DrawMenu.Add("draw.no", new CheckBox("No Drawings"));
            DrawMenu.Add("draw.Q", new CheckBox("Draw Q range"));
            DrawMenu.Add("draw.W", new CheckBox("Draw W range"));
            DrawMenu.Add("draw.E", new CheckBox("Draw E range"));

            HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer");
            HumanizerMenu.Add("humanizer.active", new CheckBox("Humanizer Active", false));
            HumanizerMenu.Add("humanizer.mindelay", new Slider("Min Delay", 150, 0, 400));
            HumanizerMenu.Add("humanizer.maxdelay", new Slider("Max Delay", 250, 0, 500));
        }
Esempio n. 5
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        public static void Init()
        {
            MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro");
            MaiinMenu.AddGroupLabel("Ryze Pro Loaded..");
            MaiinMenu.AddLabel("Coded by Rexy");
            MaiinMenu.AddLabel("If you found a bug, Pls feedback on my thread");

            ComboMenu = MaiinMenu.AddSubMenu("Combo");
            ComboMenu.Add("combo.useQ", new CheckBox("Use Q"));
            ComboMenu.Add("combo.useW", new CheckBox("Use W"));
            ComboMenu.Add("combo.useE", new CheckBox("Use E"));
            ComboMenu.Add("combo.useR", new CheckBox("Use R when target rooted"));
            ComboMenu.Add("combo.aa", new CheckBox("Dont AA while combo"));
            ComboMenu.Add("combo.gapcloser", new CheckBox("Auto GapCloser Enemy"));

            HarassMenu = MaiinMenu.AddSubMenu("Harass");
            HarassMenu.Add("harass.useQ", new CheckBox("Use Q"));
            HarassMenu.Add("harass.useW", new CheckBox("Use W"));
            HarassMenu.Add("harass.useE", new CheckBox("Use E"));
            HarassMenu.Add("harass.mana", new Slider("Min % Mana", 15));

            LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear");
            LaneClearMenu.Add("laneclear.useQ", new CheckBox("Use Q"));
            LaneClearMenu.Add("laneclear.useW", new CheckBox("Use W"));
            LaneClearMenu.Add("laneclear.useE", new CheckBox("Use E"));
            LaneClearMenu.Add("laneclear.useR", new CheckBox("Use R"));
            LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 15));

            JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear");
            JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Use Q"));
            JungleClearMenu.Add("jungleclear.useW", new CheckBox("Use W"));
            JungleClearMenu.Add("jungleclear.useE", new CheckBox("Use E"));
            JungleClearMenu.Add("jungleclear.useR", new CheckBox("Use R"));
            JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 15));

            LastHitMenu = MaiinMenu.AddSubMenu("LastHit");
            LastHitMenu.Add("lasthit.useQ", new CheckBox("Use Q"));

            DrawMenu = MaiinMenu.AddSubMenu("Draw Settings");
            DrawMenu.Add("draw.no", new CheckBox("No Drawings"));
            DrawMenu.Add("draw.Q", new CheckBox("Draw Q range"));
            DrawMenu.Add("draw.W", new CheckBox("Draw W range"));
            DrawMenu.Add("draw.E", new CheckBox("Draw E range"));

            HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer");
            HumanizerMenu.Add("humanizer.active", new CheckBox("Humanizer Active", false));
            HumanizerMenu.Add("humanizer.mindelay", new Slider("Min Delay", 150, 0, 1000));
            HumanizerMenu.Add("humanizer.maxdelay", new Slider("Max Delay", 250, 0, 1000));
        }
Esempio n. 6
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        internal static void LoadMenu()
        {
            #region Menu

            StreamMenu = Core.Menu.AddSubMenu("Streaming Mode", "streamingmode");

            StreamMenu.AddGroupLabel("Click delay");

            StreamMenu.AddLabel("The less the slider values are the faster it will click.");

            var minDelaySlider = StreamMenu.Add("minSlider", new Slider("Minimum delay (Default 150)", 150, 50, 800));
            var maxDelaySlider = StreamMenu.Add("maxSlider", new Slider("Maximum delay (Default 350)", 350, 150, 1600));

            MinDelay = minDelaySlider.CurrentValue;
            minDelaySlider.OnValueChange += delegate
            {
                MinDelay = minDelaySlider.CurrentValue;
                maxDelaySlider.MinValue = minDelaySlider.CurrentValue + 200;
            };

            MaxDelay = maxDelaySlider.CurrentValue;
            maxDelaySlider.OnValueChange += delegate { MaxDelay = maxDelaySlider.CurrentValue; };

            #endregion Menu
        }
Esempio n. 7
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        static Config()
        {
            // Initialize the menu
            Menu = MainMenu.AddMenu(MenuName, MenuName.ToLower());
            Menu.AddGroupLabel("KA " + Player.Instance.ChampionName);
            Menu.AddLabel("Made By: MarioGK", 50);

            // Initialize the modes
            Modes.Initialize();
        }
Esempio n. 8
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        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            menu = MainMenu.AddMenu("Color Picker Example", "ColorPickerExample", "Color Picker Example Menu");

            menu.AddGroupLabel("Color Picker Example Menu");
            menu.AddLabel("Auto Atack Range");

            menu.AddColorPicker(new ColorPicker("ColorPicker1", System.Drawing.Color.Purple)); // Can be added using menu.Add(), but will not have spacing underneath control.

            menu.Add("Private_SetDefaultColor", new CheckBox("Set Color To Default", false)).OnValueChange +=
                delegate(ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs changeArgs)
                {
                    if (!changeArgs.OldValue && changeArgs.NewValue) // Make sure we are not going to change the color when we set the checkbox back to false
                    {
                        menu.Get<ColorPicker>("ColorPicker1").SetColor(System.Drawing.Color.Purple); // Set Colorpickers value
                        Core.DelayAction(() => { sender.CurrentValue = false; }, 125); //DelayAction for Tatical Feedback
                    }
                };
        }
Esempio n. 9
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        public static void Init()
        {
            try
            {
                //Main Menu
                RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu");
                RengarMenu.AddGroupLabel("RengarPro Revamped");
                RengarMenu.AddLabel("Its loaded. Have Fun ! :)");
                //Combo Menu
                ComboM = RengarMenu.AddSubMenu("Combo");
                ComboM.AddGroupLabel("Combo Menu");
                ComboM.AddLabel("1- OneShot | 2- Snare | 3- AP Rengo");
                ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 3));
                var switcher = ComboM.Add("switch",
                    new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, 'T'));
                switcher.OnValueChange += delegate(ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs args1)
                {
                    if (args1.NewValue)
                    {
                        var cast = ComboM["combo.mode"].Cast<Slider>();
                        if (cast.CurrentValue == cast.MaxValue)
                        {
                            cast.CurrentValue = 0;
                        }
                        else
                        {
                            cast.CurrentValue++;
                        }
                    }
                };

                ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range"));
                ComboM.AddSeparator();
                ComboM.AddLabel("The settings on the bottom are the recommended settings");
                ComboM.AddLabel("I suggest dont change settings, if you are not a developer");
                ComboM.AddSeparator();
                ComboM.AddLabel("BetaQ => Its Cast Your Q before jump when ulti activated");
                ComboM.Add("betaq.active", new CheckBox("BetaQ Active"));
                ComboM.Add("betaq.range", new Slider("Beta Q Range", 875, 600, 1000));

                //Lane Clear Menu
                LaneM = RengarMenu.AddSubMenu("Lane Clear");
                LaneM.AddGroupLabel("Lane Clear Settings");
                LaneM.Add("lane.useQ", new CheckBox("Use Q"));
                LaneM.Add("lane.useW", new CheckBox("Use W"));
                LaneM.Add("lane.useE", new CheckBox("Use E"));
                LaneM.Add("lane.save", new CheckBox("Save Stacks", false));

                //Jungle Clear Menu
                JungleM = RengarMenu.AddSubMenu("Jungle Clear");
                JungleM.AddGroupLabel("Jungle Clear Settings");
                JungleM.Add("jungle.useQ", new CheckBox("Use Q"));
                JungleM.Add("jungle.useW", new CheckBox("Use W"));
                JungleM.Add("jungle.useE", new CheckBox("Use E"));
                JungleM.Add("jungle.save", new CheckBox("Save Stacks", false));

                //Draw  Menu
                DrawM = RengarMenu.AddSubMenu("Draw");
                DrawM.AddGroupLabel("Draw Settings");
                DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode"));
                DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy"));

                //Misc Menu
                MiscM = RengarMenu.AddSubMenu("Misc");
                MiscM.AddGroupLabel("Misc Menu");
                MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti"));
                /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet"));
            MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/
                MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo"));
                MiscM.Add("misc.autohp", new CheckBox("Auto HP Active"));
                MiscM.Add("misc.hp.value", new Slider("Auto HP %", 30, 1));
                MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW");
                MiscM.Add("skin.active", new CheckBox("Enable Skin Hack"));
                MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3));
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
Esempio n. 10
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        public static void Init()
        {
            try
            {
                //Main Menu
                RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu");
                RengarMenu.AddGroupLabel("狮子狗!Meow~");
                RengarMenu.AddLabel("Its loaded. Have Fun ! :)");
                //Combo Menu
                ComboM = RengarMenu.AddSubMenu("连招");
                ComboM.AddGroupLabel("连招菜单");
                ComboM.AddLabel("1- 秒杀 | 2- 定身 | 3- AP 狮子狗");
                ComboM.Add("combo.mode", new Slider("连招模式", 1, 1, 3));
                var switcher = ComboM.Add("switch",
                                          new KeyBind("连招切换按键", false, KeyBind.BindTypes.HoldActive, 'T'));
                switcher.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args1)
                {
                    if (args1.NewValue)
                    {
                        var cast = ComboM["combo.mode"].Cast <Slider>();
                        if (cast.CurrentValue == cast.MaxValue)
                        {
                            cast.CurrentValue = 0;
                        }
                        else
                        {
                            cast.CurrentValue++;
                        }
                    }
                };

                ComboM.Add("combo.useEoutofQ", new CheckBox("超出Q 范围使用 E"));
                ComboM.AddSeparator();
                ComboM.AddLabel("以下为推荐设置");
                ComboM.AddLabel("非脚本开发者请勿调整");
                ComboM.AddSeparator();
                ComboM.AddLabel("BetaQ => 激活大招前使用Q");
                ComboM.Add("betaq.active", new CheckBox("BetaQ 开启"));
                ComboM.Add("betaq.range", new Slider("Beta Q 范围", 875, 600, 1000));

                //Lane Clear Menu
                LaneM = RengarMenu.AddSubMenu("清线");
                LaneM.AddGroupLabel("清线设置");
                LaneM.Add("lane.useQ", new CheckBox("使用 Q"));
                LaneM.Add("lane.useW", new CheckBox("使用 W"));
                LaneM.Add("lane.useE", new CheckBox("使用 E"));
                LaneM.Add("lane.save", new CheckBox("保留叠加层数", false));

                //Jungle Clear Menu
                JungleM = RengarMenu.AddSubMenu("清野");
                JungleM.AddGroupLabel("清野设置");
                JungleM.Add("jungle.useQ", new CheckBox("使用 Q"));
                JungleM.Add("jungle.useW", new CheckBox("使用 W"));
                JungleM.Add("jungle.useE", new CheckBox("使用 E"));
                JungleM.Add("jungle.save", new CheckBox("保留叠加层数", false));

                //Draw  Menu
                DrawM = RengarMenu.AddSubMenu("线圈");
                DrawM.AddGroupLabel("线圈设置");
                DrawM.Add("draw.mode", new CheckBox("显示连招模式"));
                DrawM.Add("draw.selectedenemy", new CheckBox("显示所选敌人"));

                //Misc Menu
                MiscM = RengarMenu.AddSubMenu("杂项");
                MiscM.AddGroupLabel("杂项菜单");
                MiscM.Add("misc.autoyoumuu", new CheckBox("R时自动幽梦"));

                /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet"));
                 * MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/
                MiscM.Add("misc.smite", new CheckBox("连招使用惩戒"));
                MiscM.Add("misc.autohp", new CheckBox("自动激活回血"));
                MiscM.Add("misc.hp.value", new Slider("血量%", 30, 1));
                MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW");
                MiscM.Add("skin.active", new CheckBox("开启换肤"));
                MiscM.Add("skin.value", new Slider("皮肤", 1, 1, 3));
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
Esempio n. 11
0
            public static void Init()
        {
            //Main Menu
            RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu");
            RengarMenu.AddGroupLabel("RengarPro Revamped");
            RengarMenu.AddLabel("Its loaded. Have Fun ! :)");
            //Combo Menu
            ComboM = RengarMenu.AddSubMenu("Combo");
            ComboM.AddGroupLabel("Combo Menu");
            ComboM.AddLabel("1- OneShot | 2- Snare");
            ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 2));
            var switcher = ComboM.Add("switch", new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, (uint)'T'));
            switcher.OnValueChange += delegate (ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs args1)
            {
                if (args1.NewValue == true)
                {
                    var cast = ComboM["combo.mode"].Cast<Slider>();
                    if (cast.CurrentValue == cast.MaxValue)
                    {
                        cast.CurrentValue = 0;
                    }
                    else
                    {
                        cast.CurrentValue++;
                    }
                }
            };

            ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range"));

            //Lane Clear Menu
            LaneM = RengarMenu.AddSubMenu("Lane Clear");
            LaneM.AddGroupLabel("Lane Clear Settings");
            LaneM.Add("lane.useQ", new CheckBox("Use Q"));
            LaneM.Add("lane.useW", new CheckBox("Use W"));
            LaneM.Add("lane.useE", new CheckBox("Use E"));
            LaneM.Add("lane.save", new CheckBox("Save Stacks", false));

            //Jungle Clear Menu
            JungleM = RengarMenu.AddSubMenu("Jungle Clear");
            JungleM.AddGroupLabel("Jungle Clear Settings");
            JungleM.Add("jungle.useQ", new CheckBox("Use Q"));
            JungleM.Add("jungle.useW", new CheckBox("Use W"));
            JungleM.Add("jungle.useE", new CheckBox("Use E"));
            JungleM.Add("jungle.save", new CheckBox("Save Stacks", false));

            //Draw  Menu
            DrawM = RengarMenu.AddSubMenu("Draw");
            DrawM.AddGroupLabel("Draw Settings");
            DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode"));
            DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy"));

            //Misc Menu
            MiscM = RengarMenu.AddSubMenu("Misc");
            MiscM.AddGroupLabel("Misc Menu");
            MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti"));
            MiscM.Add("misc.magnet", new CheckBox("Enable Magnet"));
            MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo"));
            MiscM.Add("misc.autohp", new CheckBox("Auto HP Active"));
            MiscM.Add("misc.hp.value", new Slider("Auto HP %",30,1,100));
            MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW");
            MiscM.Add("skin.active", new CheckBox("Enable Skin Hack"));
            MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3));
        }
Esempio n. 12
0
        public static void Init()
        {
            try
            {
                //Main Menu
                RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu");
                RengarMenu.AddGroupLabel("RengarPro Revamped");
                RengarMenu.AddLabel("Its loaded. Have Fun ! :)");
                //Combo Menu
                ComboM = RengarMenu.AddSubMenu("Combo");
                ComboM.AddGroupLabel("Combo Menu");
                ComboM.AddLabel("1- OneShot | 2- Snare | 3- AP Rengo");
                ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 3));
                var switcher = ComboM.Add("switch",
                                          new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, 'T'));
                switcher.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args1)
                {
                    if (args1.NewValue)
                    {
                        var cast = ComboM["combo.mode"].Cast <Slider>();
                        if (cast.CurrentValue == cast.MaxValue)
                        {
                            cast.CurrentValue = 0;
                        }
                        else
                        {
                            cast.CurrentValue++;
                        }
                    }
                };

                ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range"));
                ComboM.AddSeparator();
                ComboM.AddLabel("The settings on the bottom are the recommended settings");
                ComboM.AddLabel("I suggest dont change settings, if you are not a developer");
                ComboM.AddSeparator();
                ComboM.AddLabel("BetaQ => Its Cast Your Q before jump when ulti activated");
                ComboM.Add("betaq.active", new CheckBox("BetaQ Active"));
                ComboM.Add("betaq.range", new Slider("Beta Q Range", 875, 600, 1000));

                //Lane Clear Menu
                LaneM = RengarMenu.AddSubMenu("Lane Clear");
                LaneM.AddGroupLabel("Lane Clear Settings");
                LaneM.Add("lane.useQ", new CheckBox("Use Q"));
                LaneM.Add("lane.useW", new CheckBox("Use W"));
                LaneM.Add("lane.useE", new CheckBox("Use E"));
                LaneM.Add("lane.save", new CheckBox("Save Stacks", false));

                //Jungle Clear Menu
                JungleM = RengarMenu.AddSubMenu("Jungle Clear");
                JungleM.AddGroupLabel("Jungle Clear Settings");
                JungleM.Add("jungle.useQ", new CheckBox("Use Q"));
                JungleM.Add("jungle.useW", new CheckBox("Use W"));
                JungleM.Add("jungle.useE", new CheckBox("Use E"));
                JungleM.Add("jungle.save", new CheckBox("Save Stacks", false));

                //Draw  Menu
                DrawM = RengarMenu.AddSubMenu("Draw");
                DrawM.AddGroupLabel("Draw Settings");
                DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode"));
                DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy"));

                //Misc Menu
                MiscM = RengarMenu.AddSubMenu("Misc");
                MiscM.AddGroupLabel("Misc Menu");
                MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti"));

                /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet"));
                 * MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/
                MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo"));
                MiscM.Add("misc.autohp", new CheckBox("Auto HP Active"));
                MiscM.Add("misc.hp.value", new Slider("Auto HP %", 30, 1));
                MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW");
                MiscM.Add("skin.active", new CheckBox("Enable Skin Hack"));
                MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3));
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }