internal static void Load() { Config = MainMenu.AddMenu("SeC-OrbWalker", "orbwalker", "SeC-OrbWalker"); Config.AddLabel("It uses the Elobuddy Orbwalker Keys but nothing else from it."); Config.AddLabel("SeC-Orbwalker will disable Orbwalker as far he can but you still should disable Drawing."); Config.AddLabel("Please Rebort Bugs in Elobuddy Forum."); Config_Behavier = Config.AddSubMenu("Core", "orbwalker.behavier", "Core"); Config_Behavier.AddGroupLabel("Priorities - Please If you do not know what it is, do not Modify"); Config_Behavier.AddLabel("Prioritie Farm </> EnemyHit ( for Harras )"); Config_Behavier.Add("priorityFarm", new CheckBox("Farm", true)); Config_Behavier.AddLabel("Prioritie Big </> Small ( for JungleClear )"); Config_Behavier.Add("priorityJungleBig", new CheckBox("Pref Big Monster", true)); Config_Behavier.AddGroupLabel("Custom Behavier:"); Config_Behavier.AddLabel("Attack Objects/Wards"); Config_Behavier.Add("removeObjects", new CheckBox("Objects", true)); Config_Behavier.Add("removeWards", new CheckBox("Wards", true)); Config_Behavier.AddGroupLabel("Special Behaviers:"); Config_Behavier.AddLabel("POI Means for Melee the Target/ or some Objects (like Catching Axes from Draven)"); Config_Behavier.AddLabel("Interact Range: if will Change the MovementCommands if POI is inside this Range (from Curser)"); Config_Behavier.Add("interactRange", new Slider("Interact Range {0}", 350, 0, 800)); Config_Behavier.AddLabel("Movement Prediction: If Aktive will Semiautomatic your Movement on Melees (for Combo)"); Config_Behavier.Add("meleePrediction1", new CheckBox("Melee Movement Prediction Auto", false)); Config_Behavier.Add("meleePrediction2", new CheckBox("Melee Movement Prediction Semi-Auto", false)); Config_Behavier.AddLabel("Catch Axes Draven: If Aktive Will Catch Axes Inside Interact Range"); Config_Behavier.Add("CatchAxes", new CheckBox("Draven Catch Axes", true)); Config_Behavier.Add("CatchAxesW", new CheckBox("Use W for SafeCatch", true)); Config_Behavier.Add("GPB", new CheckBox("Attack GP Barrels ", true)); Config_Drawing = Config.AddSubMenu("Drawings", "orbwalker.drawings", "Drawing Settings"); Config_Drawing.AddLabel("Basic Drawing Rules For Your Hero"); Config_Drawing.Add("drawMyAARange", new CheckBox("Draw AA Range")); Config_Drawing.Add("drawMyHoldArea", new CheckBox("Draw Hold Area")); Config_Drawing.AddLabel("Basic Drawing Rules For Enemys"); Config_Drawing.Add("drawEnemyAARange", new CheckBox("Draw AA Range")); Config_Drawing.Add("drawEnemyBoundingRadius", new CheckBox("Draw BoundingRadius")); Config_Drawing.AddLabel("Interact Range "); Config_Drawing.Add("drawInteractCircle", new CheckBox("Draw Interact Circle")); Config_Extra = Config.AddSubMenu("Extra", "orbwalker.extra", "Extra Settings"); Config_Extra.AddLabel("Windup: Its the Time After a Attack before he can Move again."); Config_Extra.AddLabel("If you have Increased AA Cancle set this Higher"); Config_Extra.Add("windup", new Slider("Additional Windup time: {0} ms", 120, 0, 500)); Config_Extra.AddLabel("i Recomend this : YourPing + 10. EX:ping:40 , 40 + 10 = 50. -- WinUPtime = 50"); Config_Extra.AddLabel("HoldArea: Its a Range Around your Hero."); Config_Extra.AddLabel("If your Mouse is inside this Area he wont move to your Cursor ( 0 to Disable)"); Config_Extra.Add("holdArea", new Slider("HoldArea distance: {0}", 120, 0, 500)); Config_Extra.AddLabel("Is Recomended to use 120 or + for scape from BAN HAMMER."); }
public static void Init() { MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro"); MaiinMenu.AddGroupLabel("Ryze Pro Loaded.."); MaiinMenu.AddLabel("Rexy Tarafından kodlanmıştır"); MaiinMenu.AddLabel("Eğer hata alırsanız lütfen discorddan yapımcıya bildirin"); ComboMenu = MaiinMenu.AddSubMenu("Combo"); ComboMenu.Add("combo.useQ", new CheckBox("Kullan Q")); ComboMenu.Add("combo.useW", new CheckBox("Kullan W")); ComboMenu.Add("combo.useE", new CheckBox("Kullan E")); ComboMenu.Add("combo.useR", new CheckBox("Hedefe giderken R Kullan")); ComboMenu.Add("combo.aa", new CheckBox("Komboda AA yapma")); ComboMenu.Add("combo.gapcloser", new CheckBox("Otomatik GapCloser Düşman")); HarassMenu = MaiinMenu.AddSubMenu("Harass"); HarassMenu.Add("harass.useQ", new CheckBox("Kullan Q")); HarassMenu.Add("harass.useW", new CheckBox("Kullan W")); HarassMenu.Add("harass.useE", new CheckBox("Kullan E")); HarassMenu.Add("harass.mana", new Slider("Min % Mana", 15)); LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear"); LaneClearMenu.Add("laneclear.useQ", new CheckBox("Kullan Q")); LaneClearMenu.Add("laneclear.useW", new CheckBox("Kullan W")); LaneClearMenu.Add("laneclear.useE", new CheckBox("Kullan E")); LaneClearMenu.Add("laneclear.useR", new CheckBox("Kullan R")); LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 15)); JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear"); JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Kullan Q")); JungleClearMenu.Add("jungleclear.useW", new CheckBox("Kullan W")); JungleClearMenu.Add("jungleclear.useE", new CheckBox("Kullan E")); JungleClearMenu.Add("jungleclear.useR", new CheckBox("Kullan R")); JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 15)); LastHitMenu = MaiinMenu.AddSubMenu("LastHit"); LastHitMenu.Add("lasthit.useQ", new CheckBox("Kullan Q")); DrawMenu = MaiinMenu.AddSubMenu("Draw Settings"); DrawMenu.Add("draw.no", new CheckBox("No Drawings")); DrawMenu.Add("draw.Q", new CheckBox("Göster Q Menzili")); DrawMenu.Add("draw.W", new CheckBox("Göster W Menzili")); DrawMenu.Add("draw.E", new CheckBox("Göster E Menzili")); HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer"); HumanizerMenu.Add("humanizer.active", new CheckBox("İnsancıl ayar Aktif", false)); HumanizerMenu.Add("humanizer.mindelay", new Slider("En az Gecikme", 150, 0, 1000)); HumanizerMenu.Add("humanizer.maxdelay", new Slider("En çok Gecikme", 250, 0, 1000)); }
public static void Init() { MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro"); MaiinMenu.AddGroupLabel("Ryze Pro Loaded.."); MaiinMenu.AddLabel("Rexy Tarafından kodlanmıştır"); MaiinMenu.AddLabel("Eğer hata alırsanız lütfen discorddan yapımcıya bildirin"); ComboMenu = MaiinMenu.AddSubMenu("Combo"); ComboMenu.Add("combo.useQ", new CheckBox("Kullan Q")); ComboMenu.Add("combo.useW", new CheckBox("Kullan W")); ComboMenu.Add("combo.useE", new CheckBox("Kullan E")); ComboMenu.Add("combo.useR", new CheckBox("Hedefe giderken R Kullan")); ComboMenu.Add("combo.aa", new CheckBox("Komboda AA yapma")); ComboMenu.Add("combo.gapcloser", new CheckBox("Otomatik GapCloser Düşman")); HarassMenu = MaiinMenu.AddSubMenu("Harass"); HarassMenu.Add("harass.useQ", new CheckBox("Kullan Q")); HarassMenu.Add("harass.useW", new CheckBox("Kullan W")); HarassMenu.Add("harass.useE", new CheckBox("Kullan E")); HarassMenu.Add("harass.mana", new Slider("Min % Mana", 15)); LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear"); LaneClearMenu.Add("laneclear.useQ", new CheckBox("Kullan Q")); LaneClearMenu.Add("laneclear.useW", new CheckBox("Kullan W")); LaneClearMenu.Add("laneclear.useE", new CheckBox("Kullan E")); LaneClearMenu.Add("laneclear.useR", new CheckBox("Kullan R")); LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 15)); JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear"); JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Kullan Q")); JungleClearMenu.Add("jungleclear.useW", new CheckBox("Kullan W")); JungleClearMenu.Add("jungleclear.useE", new CheckBox("Kullan E")); JungleClearMenu.Add("jungleclear.useR", new CheckBox("Kullan R")); JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 15)); LastHitMenu = MaiinMenu.AddSubMenu("LastHit"); LastHitMenu.Add("lasthit.useQ", new CheckBox("Kullan Q")); DrawMenu = MaiinMenu.AddSubMenu("Draw Settings"); DrawMenu.Add("draw.no", new CheckBox("No Drawings")); DrawMenu.Add("draw.Q", new CheckBox("Göster Q Menzili")); DrawMenu.Add("draw.W", new CheckBox("Göster W Menzili")); DrawMenu.Add("draw.E", new CheckBox("Göster E Menzili")); HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer"); HumanizerMenu.Add("humanizer.active", new CheckBox("İnsancıl ayar Aktif", false)); HumanizerMenu.Add("humanizer.mindelay", new Slider("En az Gecikme", 150, 0, 1000)); HumanizerMenu.Add("humanizer.maxdelay", new Slider("En çok Gecikme", 250, 0, 1000)); }
public static void Init() { MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro"); MaiinMenu.AddGroupLabel("Ryze Pro Loaded.."); MaiinMenu.AddLabel("Coded by Rexy"); MaiinMenu.AddLabel("If you found a bug, Pls feedback on my thread"); ComboMenu = MaiinMenu.AddSubMenu("Combo"); ComboMenu.Add("combo.useQ", new CheckBox("Use Q")); ComboMenu.Add("combo.useW", new CheckBox("Use W")); ComboMenu.Add("combo.useE", new CheckBox("Use E")); ComboMenu.Add("combo.useR", new CheckBox("Use R when target rooted")); ComboMenu.Add("combo.aa", new CheckBox("Dont AA while combo", false)); ComboMenu.Add("combo.gapcloser", new CheckBox("Auto GapCloser Enemy")); HarassMenu = MaiinMenu.AddSubMenu("Harass"); HarassMenu.Add("harass.useQ", new CheckBox("Use Q")); HarassMenu.Add("harass.useW", new CheckBox("Use W")); HarassMenu.Add("harass.useE", new CheckBox("Use E")); HarassMenu.Add("harass.mana", new Slider("Min % Mana", 55)); LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear"); LaneClearMenu.Add("laneclear.useQ", new CheckBox("Use Q")); LaneClearMenu.Add("laneclear.useW", new CheckBox("Use W")); LaneClearMenu.Add("laneclear.useE", new CheckBox("Use E")); LaneClearMenu.Add("laneclear.useR", new CheckBox("Use R")); LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 55)); JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear"); JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Use Q")); JungleClearMenu.Add("jungleclear.useW", new CheckBox("Use W")); JungleClearMenu.Add("jungleclear.useE", new CheckBox("Use E")); JungleClearMenu.Add("jungleclear.useR", new CheckBox("Use R")); JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 55)); LastHitMenu = MaiinMenu.AddSubMenu("LastHit"); LastHitMenu.Add("lasthit.useQ", new CheckBox("Use Q")); DrawMenu = MaiinMenu.AddSubMenu("Draw Settings"); DrawMenu.Add("draw.no", new CheckBox("No Drawings")); DrawMenu.Add("draw.Q", new CheckBox("Draw Q range")); DrawMenu.Add("draw.W", new CheckBox("Draw W range")); DrawMenu.Add("draw.E", new CheckBox("Draw E range")); HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer"); HumanizerMenu.Add("humanizer.active", new CheckBox("Humanizer Active", false)); HumanizerMenu.Add("humanizer.mindelay", new Slider("Min Delay", 150, 0, 400)); HumanizerMenu.Add("humanizer.maxdelay", new Slider("Max Delay", 250, 0, 500)); }
public static void Init() { MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro"); MaiinMenu.AddGroupLabel("Ryze Pro Loaded.."); MaiinMenu.AddLabel("Coded by Rexy"); MaiinMenu.AddLabel("If you found a bug, Pls feedback on my thread"); ComboMenu = MaiinMenu.AddSubMenu("Combo"); ComboMenu.Add("combo.useQ", new CheckBox("Use Q")); ComboMenu.Add("combo.useW", new CheckBox("Use W")); ComboMenu.Add("combo.useE", new CheckBox("Use E")); ComboMenu.Add("combo.useR", new CheckBox("Use R when target rooted")); ComboMenu.Add("combo.aa", new CheckBox("Dont AA while combo")); ComboMenu.Add("combo.gapcloser", new CheckBox("Auto GapCloser Enemy")); HarassMenu = MaiinMenu.AddSubMenu("Harass"); HarassMenu.Add("harass.useQ", new CheckBox("Use Q")); HarassMenu.Add("harass.useW", new CheckBox("Use W")); HarassMenu.Add("harass.useE", new CheckBox("Use E")); HarassMenu.Add("harass.mana", new Slider("Min % Mana", 15)); LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear"); LaneClearMenu.Add("laneclear.useQ", new CheckBox("Use Q")); LaneClearMenu.Add("laneclear.useW", new CheckBox("Use W")); LaneClearMenu.Add("laneclear.useE", new CheckBox("Use E")); LaneClearMenu.Add("laneclear.useR", new CheckBox("Use R")); LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 15)); JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear"); JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Use Q")); JungleClearMenu.Add("jungleclear.useW", new CheckBox("Use W")); JungleClearMenu.Add("jungleclear.useE", new CheckBox("Use E")); JungleClearMenu.Add("jungleclear.useR", new CheckBox("Use R")); JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 15)); LastHitMenu = MaiinMenu.AddSubMenu("LastHit"); LastHitMenu.Add("lasthit.useQ", new CheckBox("Use Q")); DrawMenu = MaiinMenu.AddSubMenu("Draw Settings"); DrawMenu.Add("draw.no", new CheckBox("No Drawings")); DrawMenu.Add("draw.Q", new CheckBox("Draw Q range")); DrawMenu.Add("draw.W", new CheckBox("Draw W range")); DrawMenu.Add("draw.E", new CheckBox("Draw E range")); HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer"); HumanizerMenu.Add("humanizer.active", new CheckBox("Humanizer Active", false)); HumanizerMenu.Add("humanizer.mindelay", new Slider("Min Delay", 150, 0, 1000)); HumanizerMenu.Add("humanizer.maxdelay", new Slider("Max Delay", 250, 0, 1000)); }
internal static void LoadMenu() { #region Menu StreamMenu = Core.Menu.AddSubMenu("Streaming Mode", "streamingmode"); StreamMenu.AddGroupLabel("Click delay"); StreamMenu.AddLabel("The less the slider values are the faster it will click."); var minDelaySlider = StreamMenu.Add("minSlider", new Slider("Minimum delay (Default 150)", 150, 50, 800)); var maxDelaySlider = StreamMenu.Add("maxSlider", new Slider("Maximum delay (Default 350)", 350, 150, 1600)); MinDelay = minDelaySlider.CurrentValue; minDelaySlider.OnValueChange += delegate { MinDelay = minDelaySlider.CurrentValue; maxDelaySlider.MinValue = minDelaySlider.CurrentValue + 200; }; MaxDelay = maxDelaySlider.CurrentValue; maxDelaySlider.OnValueChange += delegate { MaxDelay = maxDelaySlider.CurrentValue; }; #endregion Menu }
static Config() { // Initialize the menu Menu = MainMenu.AddMenu(MenuName, MenuName.ToLower()); Menu.AddGroupLabel("KA " + Player.Instance.ChampionName); Menu.AddLabel("Made By: MarioGK", 50); // Initialize the modes Modes.Initialize(); }
private static void Loading_OnLoadingComplete(EventArgs args) { menu = MainMenu.AddMenu("Color Picker Example", "ColorPickerExample", "Color Picker Example Menu"); menu.AddGroupLabel("Color Picker Example Menu"); menu.AddLabel("Auto Atack Range"); menu.AddColorPicker(new ColorPicker("ColorPicker1", System.Drawing.Color.Purple)); // Can be added using menu.Add(), but will not have spacing underneath control. menu.Add("Private_SetDefaultColor", new CheckBox("Set Color To Default", false)).OnValueChange += delegate(ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs changeArgs) { if (!changeArgs.OldValue && changeArgs.NewValue) // Make sure we are not going to change the color when we set the checkbox back to false { menu.Get<ColorPicker>("ColorPicker1").SetColor(System.Drawing.Color.Purple); // Set Colorpickers value Core.DelayAction(() => { sender.CurrentValue = false; }, 125); //DelayAction for Tatical Feedback } }; }
public static void Init() { try { //Main Menu RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu"); RengarMenu.AddGroupLabel("RengarPro Revamped"); RengarMenu.AddLabel("Its loaded. Have Fun ! :)"); //Combo Menu ComboM = RengarMenu.AddSubMenu("Combo"); ComboM.AddGroupLabel("Combo Menu"); ComboM.AddLabel("1- OneShot | 2- Snare | 3- AP Rengo"); ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 3)); var switcher = ComboM.Add("switch", new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, 'T')); switcher.OnValueChange += delegate(ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs args1) { if (args1.NewValue) { var cast = ComboM["combo.mode"].Cast<Slider>(); if (cast.CurrentValue == cast.MaxValue) { cast.CurrentValue = 0; } else { cast.CurrentValue++; } } }; ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range")); ComboM.AddSeparator(); ComboM.AddLabel("The settings on the bottom are the recommended settings"); ComboM.AddLabel("I suggest dont change settings, if you are not a developer"); ComboM.AddSeparator(); ComboM.AddLabel("BetaQ => Its Cast Your Q before jump when ulti activated"); ComboM.Add("betaq.active", new CheckBox("BetaQ Active")); ComboM.Add("betaq.range", new Slider("Beta Q Range", 875, 600, 1000)); //Lane Clear Menu LaneM = RengarMenu.AddSubMenu("Lane Clear"); LaneM.AddGroupLabel("Lane Clear Settings"); LaneM.Add("lane.useQ", new CheckBox("Use Q")); LaneM.Add("lane.useW", new CheckBox("Use W")); LaneM.Add("lane.useE", new CheckBox("Use E")); LaneM.Add("lane.save", new CheckBox("Save Stacks", false)); //Jungle Clear Menu JungleM = RengarMenu.AddSubMenu("Jungle Clear"); JungleM.AddGroupLabel("Jungle Clear Settings"); JungleM.Add("jungle.useQ", new CheckBox("Use Q")); JungleM.Add("jungle.useW", new CheckBox("Use W")); JungleM.Add("jungle.useE", new CheckBox("Use E")); JungleM.Add("jungle.save", new CheckBox("Save Stacks", false)); //Draw Menu DrawM = RengarMenu.AddSubMenu("Draw"); DrawM.AddGroupLabel("Draw Settings"); DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode")); DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy")); //Misc Menu MiscM = RengarMenu.AddSubMenu("Misc"); MiscM.AddGroupLabel("Misc Menu"); MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti")); /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet")); MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/ MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo")); MiscM.Add("misc.autohp", new CheckBox("Auto HP Active")); MiscM.Add("misc.hp.value", new Slider("Auto HP %", 30, 1)); MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW"); MiscM.Add("skin.active", new CheckBox("Enable Skin Hack")); MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3)); } catch (Exception e) { Console.WriteLine(e); } }
public static void Init() { try { //Main Menu RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu"); RengarMenu.AddGroupLabel("狮子狗!Meow~"); RengarMenu.AddLabel("Its loaded. Have Fun ! :)"); //Combo Menu ComboM = RengarMenu.AddSubMenu("连招"); ComboM.AddGroupLabel("连招菜单"); ComboM.AddLabel("1- 秒杀 | 2- 定身 | 3- AP 狮子狗"); ComboM.Add("combo.mode", new Slider("连招模式", 1, 1, 3)); var switcher = ComboM.Add("switch", new KeyBind("连招切换按键", false, KeyBind.BindTypes.HoldActive, 'T')); switcher.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args1) { if (args1.NewValue) { var cast = ComboM["combo.mode"].Cast <Slider>(); if (cast.CurrentValue == cast.MaxValue) { cast.CurrentValue = 0; } else { cast.CurrentValue++; } } }; ComboM.Add("combo.useEoutofQ", new CheckBox("超出Q 范围使用 E")); ComboM.AddSeparator(); ComboM.AddLabel("以下为推荐设置"); ComboM.AddLabel("非脚本开发者请勿调整"); ComboM.AddSeparator(); ComboM.AddLabel("BetaQ => 激活大招前使用Q"); ComboM.Add("betaq.active", new CheckBox("BetaQ 开启")); ComboM.Add("betaq.range", new Slider("Beta Q 范围", 875, 600, 1000)); //Lane Clear Menu LaneM = RengarMenu.AddSubMenu("清线"); LaneM.AddGroupLabel("清线设置"); LaneM.Add("lane.useQ", new CheckBox("使用 Q")); LaneM.Add("lane.useW", new CheckBox("使用 W")); LaneM.Add("lane.useE", new CheckBox("使用 E")); LaneM.Add("lane.save", new CheckBox("保留叠加层数", false)); //Jungle Clear Menu JungleM = RengarMenu.AddSubMenu("清野"); JungleM.AddGroupLabel("清野设置"); JungleM.Add("jungle.useQ", new CheckBox("使用 Q")); JungleM.Add("jungle.useW", new CheckBox("使用 W")); JungleM.Add("jungle.useE", new CheckBox("使用 E")); JungleM.Add("jungle.save", new CheckBox("保留叠加层数", false)); //Draw Menu DrawM = RengarMenu.AddSubMenu("线圈"); DrawM.AddGroupLabel("线圈设置"); DrawM.Add("draw.mode", new CheckBox("显示连招模式")); DrawM.Add("draw.selectedenemy", new CheckBox("显示所选敌人")); //Misc Menu MiscM = RengarMenu.AddSubMenu("杂项"); MiscM.AddGroupLabel("杂项菜单"); MiscM.Add("misc.autoyoumuu", new CheckBox("R时自动幽梦")); /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet")); * MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/ MiscM.Add("misc.smite", new CheckBox("连招使用惩戒")); MiscM.Add("misc.autohp", new CheckBox("自动激活回血")); MiscM.Add("misc.hp.value", new Slider("血量%", 30, 1)); MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW"); MiscM.Add("skin.active", new CheckBox("开启换肤")); MiscM.Add("skin.value", new Slider("皮肤", 1, 1, 3)); } catch (Exception e) { Console.WriteLine(e); } }
public static void Init() { //Main Menu RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu"); RengarMenu.AddGroupLabel("RengarPro Revamped"); RengarMenu.AddLabel("Its loaded. Have Fun ! :)"); //Combo Menu ComboM = RengarMenu.AddSubMenu("Combo"); ComboM.AddGroupLabel("Combo Menu"); ComboM.AddLabel("1- OneShot | 2- Snare"); ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 2)); var switcher = ComboM.Add("switch", new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, (uint)'T')); switcher.OnValueChange += delegate (ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs args1) { if (args1.NewValue == true) { var cast = ComboM["combo.mode"].Cast<Slider>(); if (cast.CurrentValue == cast.MaxValue) { cast.CurrentValue = 0; } else { cast.CurrentValue++; } } }; ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range")); //Lane Clear Menu LaneM = RengarMenu.AddSubMenu("Lane Clear"); LaneM.AddGroupLabel("Lane Clear Settings"); LaneM.Add("lane.useQ", new CheckBox("Use Q")); LaneM.Add("lane.useW", new CheckBox("Use W")); LaneM.Add("lane.useE", new CheckBox("Use E")); LaneM.Add("lane.save", new CheckBox("Save Stacks", false)); //Jungle Clear Menu JungleM = RengarMenu.AddSubMenu("Jungle Clear"); JungleM.AddGroupLabel("Jungle Clear Settings"); JungleM.Add("jungle.useQ", new CheckBox("Use Q")); JungleM.Add("jungle.useW", new CheckBox("Use W")); JungleM.Add("jungle.useE", new CheckBox("Use E")); JungleM.Add("jungle.save", new CheckBox("Save Stacks", false)); //Draw Menu DrawM = RengarMenu.AddSubMenu("Draw"); DrawM.AddGroupLabel("Draw Settings"); DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode")); DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy")); //Misc Menu MiscM = RengarMenu.AddSubMenu("Misc"); MiscM.AddGroupLabel("Misc Menu"); MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti")); MiscM.Add("misc.magnet", new CheckBox("Enable Magnet")); MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo")); MiscM.Add("misc.autohp", new CheckBox("Auto HP Active")); MiscM.Add("misc.hp.value", new Slider("Auto HP %",30,1,100)); MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW"); MiscM.Add("skin.active", new CheckBox("Enable Skin Hack")); MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3)); }
public static void Init() { try { //Main Menu RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu"); RengarMenu.AddGroupLabel("RengarPro Revamped"); RengarMenu.AddLabel("Its loaded. Have Fun ! :)"); //Combo Menu ComboM = RengarMenu.AddSubMenu("Combo"); ComboM.AddGroupLabel("Combo Menu"); ComboM.AddLabel("1- OneShot | 2- Snare | 3- AP Rengo"); ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 3)); var switcher = ComboM.Add("switch", new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, 'T')); switcher.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args1) { if (args1.NewValue) { var cast = ComboM["combo.mode"].Cast <Slider>(); if (cast.CurrentValue == cast.MaxValue) { cast.CurrentValue = 0; } else { cast.CurrentValue++; } } }; ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range")); ComboM.AddSeparator(); ComboM.AddLabel("The settings on the bottom are the recommended settings"); ComboM.AddLabel("I suggest dont change settings, if you are not a developer"); ComboM.AddSeparator(); ComboM.AddLabel("BetaQ => Its Cast Your Q before jump when ulti activated"); ComboM.Add("betaq.active", new CheckBox("BetaQ Active")); ComboM.Add("betaq.range", new Slider("Beta Q Range", 875, 600, 1000)); //Lane Clear Menu LaneM = RengarMenu.AddSubMenu("Lane Clear"); LaneM.AddGroupLabel("Lane Clear Settings"); LaneM.Add("lane.useQ", new CheckBox("Use Q")); LaneM.Add("lane.useW", new CheckBox("Use W")); LaneM.Add("lane.useE", new CheckBox("Use E")); LaneM.Add("lane.save", new CheckBox("Save Stacks", false)); //Jungle Clear Menu JungleM = RengarMenu.AddSubMenu("Jungle Clear"); JungleM.AddGroupLabel("Jungle Clear Settings"); JungleM.Add("jungle.useQ", new CheckBox("Use Q")); JungleM.Add("jungle.useW", new CheckBox("Use W")); JungleM.Add("jungle.useE", new CheckBox("Use E")); JungleM.Add("jungle.save", new CheckBox("Save Stacks", false)); //Draw Menu DrawM = RengarMenu.AddSubMenu("Draw"); DrawM.AddGroupLabel("Draw Settings"); DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode")); DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy")); //Misc Menu MiscM = RengarMenu.AddSubMenu("Misc"); MiscM.AddGroupLabel("Misc Menu"); MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti")); /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet")); * MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/ MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo")); MiscM.Add("misc.autohp", new CheckBox("Auto HP Active")); MiscM.Add("misc.hp.value", new Slider("Auto HP %", 30, 1)); MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW"); MiscM.Add("skin.active", new CheckBox("Enable Skin Hack")); MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3)); } catch (Exception e) { Console.WriteLine(e); } }