public override void OnActivated() { var sprites = (ISpriteSheets)Game.Services.GetService (typeof(ISpriteSheets)); m_life = sprites.GetSprite ("health_01"); m_antitod = sprites.GetSprite ("antitod_potion_01"); var infoEnt = CreateEntity (); infoEnt.Register (new Execute ()); var infoMsg = new Loop (new ActionEntity(infoEnt, (_) => { UpdateInfoMessage (infoEnt); })); infoEnt.Get<Execute> ().Add (infoMsg, "info_loop"); var feedbackEnt = CreateEntity ("hud_feedback"); feedbackEnt.Register (new Execute ()); feedbackEnt.Register (new Text (sprites.GetFont ("SpriteFont1"))); feedbackEnt.Register (new Drawable (new Vector2 (570, Globals.CELL_HEIGHT * Globals.WORLD_HEIGHT), Color.Yellow)); var hudIcon = CreateEntity (); hudIcon.Register (new Sprite (sprites.GetSprite("health_01"))); hudIcon.Register (new Drawable (new Vector2 (0, Globals.CELL_HEIGHT * Globals.WORLD_HEIGHT))); hudIcon = CreateEntity (); hudIcon.Register (new Sprite (sprites.GetSprite("money_01"))); hudIcon.Register (new Drawable (new Vector2 (100, Globals.CELL_HEIGHT * Globals.WORLD_HEIGHT))); hudIcon = CreateEntity (); hudIcon.Register (new Sprite (sprites.GetSprite("weapon_01"))); hudIcon.Register (new Drawable (new Vector2 (200, Globals.CELL_HEIGHT * Globals.WORLD_HEIGHT))); hudIcon = CreateEntity (); hudIcon.Register (new Sprite (sprites.GetSprite("armor_01"))); hudIcon.Register (new Drawable (new Vector2 (300, Globals.CELL_HEIGHT * Globals.WORLD_HEIGHT))); var textMsg = CreateEntity ("hud_health"); textMsg.Register (new Text(sprites.GetFont ("SpriteFont1"))); textMsg.Register (new Drawable (new Vector2 (40, Globals.CELL_HEIGHT * Globals.WORLD_HEIGHT), Color.Green)); textMsg = CreateEntity ("hud_weapon"); textMsg.Register (new Text(sprites.GetFont ("SpriteFont1"))); textMsg.Register (new Drawable (new Vector2 (240, Globals.CELL_HEIGHT * Globals.WORLD_HEIGHT), Color.Green)); textMsg = CreateEntity ("hud_money"); textMsg.Register (new Text(sprites.GetFont ("SpriteFont1"))); textMsg.Register (new Drawable (new Vector2 (140, Globals.CELL_HEIGHT * Globals.WORLD_HEIGHT), Color.Green)); textMsg = CreateEntity ("hud_armor"); textMsg.Register (new Text(sprites.GetFont ("SpriteFont1"))); textMsg.Register (new Drawable (new Vector2 (340, Globals.CELL_HEIGHT * Globals.WORLD_HEIGHT), Color.Green)); textMsg = CreateEntity ("hud_time"); textMsg.Register (new Text(sprites.GetFont ("SpriteFont1"))); textMsg.Register (new Drawable (new Vector2 (440, Globals.CELL_HEIGHT * Globals.WORLD_HEIGHT), Color.Green)); }
protected override void OnInitialized() { var sprites = (ISpriteSheets)Game.Services.GetService (typeof(ISpriteSheets)); int backBufWidth = Game.GraphicsDevice.PresentationParameters.BackBufferWidth; int backBufHeight = Game.GraphicsDevice.PresentationParameters.BackBufferHeight; m_lightTarget = new RenderTarget2D (Game.GraphicsDevice, backBufWidth, backBufHeight); m_lightSpritePointSmall = sprites.GetSprite("lightmask_small"); m_lightSpritePointNormal = sprites.GetSprite ("lightmask_normal"); m_lightSpritePointBig = sprites.GetSprite ("lightmask_big"); m_lightSpriteDirectUp = sprites.GetSprite ("lightmask_up"); m_lightSpriteDirectDown = sprites.GetSprite ("lightmask_down"); m_lightSpriteDirectLeft = sprites.GetSprite ("lightmask_left"); m_lightSpriteDirectRight = sprites.GetSprite ("lightmask_right"); m_lightEffect = sprites.GetEffect ("light"); }
public AnimSprite(Entity entity, float duration) { m_entity = entity; m_duration = duration; m_sprite = m_entity.Get<Sprite> ().Image; }
public AnimSprite(Entity entity, Sprite2D sprite, float duration) { m_entity = entity; m_duration = duration; m_sprite = sprite; }
private void DrawPointLightMasks(IEnumerable<Entity> toLight, Sprite2D lightSprite, SpriteBatch spriteBatch) { foreach (var pe in toLight) { var lightPos = pe.Get<Drawable>().DrawPos; var lightColor = pe.Get<PointLight> ().LightColor; lightPos.X -= (lightSprite.Rect.Width - Globals.CELL_WIDTH)/2; lightPos.Y -= (lightSprite.Rect.Height - Globals.CELL_HEIGHT)/2; spriteBatch.Draw(lightSprite.Texture, lightPos, lightSprite.Rect, lightColor); } }
private void LoadSheetData(SheetData sheetData) { var texture = Game.Content.Load<Texture2D> (sheetData.Texture); var stream = TitleContainer.OpenStream(sheetData.PList); #if __IOS__ PlistDocument pinfo = new PlistDocument(stream); PlistDictionary frames = pinfo.Root.AsDictionary["frames"].AsDictionary; foreach (var frame in frames) { string spriteName = frame.Key.Split('.')[0]; string texRect = frame.Value.AsDictionary["frame"].AsString; var sp = new Sprite2D (spriteName, texture, RectangleFromString (texRect), sheetData.FrameWidth, sheetData.FrameHeight); m_sprites.Add (spriteName, sp); } #else PList pinfo = new PList (stream); PList frames = pinfo ["frames"] as PList; foreach (var frmName in frames.Keys) { PList frame = frames [frmName] as PList; string texRect = frame ["frame"] as string; string spriteName = frmName.Split('.')[0]; var sp = new Sprite2D (spriteName, texture, RectangleFromString (texRect), sheetData.FrameWidth, sheetData.FrameHeight); m_sprites.Add (spriteName, sp); } #endif }
public Sprite(Sprite2D sprite, bool spriteSheet = true) { m_spriteSheet = spriteSheet; FrameId = 0; Image = sprite; }