Esempio n. 1
0
    static void astar(String[] args)
    {
      XmlDocument doc = new XmlDocument();
      doc.Load("c:/njones/src/SkippingRock/weewar.net/map.xml");
      WeewarMap map = new WeewarMap(doc.DocumentElement);
      AStarSearch astarsearch = new AStarSearch();
      bool[] path = new bool[map.Height * map.Width];
      Unit u = new Unit();
      u.Type = UnitType.Trooper;
      List<Terrain> bases = map.getTerrainsByType(TerrainType.Base);
      Coordinate cs = bases[0].Coordinate;
      Coordinate ce = bases[bases.Count-1].Coordinate;

      SticksNode start = new SticksNode(map, cs, u);
      SticksNode end = new SticksNode(map, ce, u);

      astarsearch.SetStartAndGoalStates(start, end);

      SearchState searchState;
      uint searchSteps = 0;

      do
      {
        searchState = astarsearch.SearchStep();
        searchSteps++;
      }
      while (searchState == SearchState.Searching);

      if (searchState == SearchState.Succeeded)
      {
        Console.WriteLine("Search found goal state");
        SticksNode node = astarsearch.GetSolutionStart() as SticksNode;

        Console.WriteLine( "Displaying solution");
        int steps = 0;
        for (; ; )
        {
          node = astarsearch.GetSolutionNext() as SticksNode;
          if (node == null)
          {
            break;
          }

          
          path[node.Coordinate.Y * map.Height + node.Coordinate.X] = true;
          //node.PrintNodeInfo();
          steps++;
        };
        for (int y = 0; y < map.Height; y++)
        {
          if (y % 2 == 1) Console.Write(" ");
          for (int x = 0; x < map.Width; x++)
          {
            if (x == start.Coordinate.X &&
              y == start.Coordinate.Y)
              Console.Write("S");
            else if (x == end.Coordinate.X &&
              y == end.Coordinate.Y)
              Console.Write("G");
            else
              Console.Write(path[y * map.Height + x] ? "x" : "o");
          }
          Console.WriteLine();
        }
        Console.WriteLine("Solution steps {0}", steps);
        // Once you're done with the solution you can free the nodes up
        astarsearch.FreeSolutionNodes();
      }
      else if (searchState == SearchState.Failed)
      {
        Console.WriteLine("Search terminated. Did not find goal state");

      }

      // Display the number of loops the search went through
      Console.WriteLine("searchSteps : " + searchSteps);

    }
Esempio n. 2
0
 public SticksNode(WeewarMap map, Coordinate coord, Unit unit)
 {
   _map = map;
   _coord = coord;
   _unit = unit;
 }
Esempio n. 3
0
 public SticksNode(WeewarMap map, Unit unit) : this(map, unit.Coordinate, unit) { }
Esempio n. 4
0
    private Coordinate getMovementCoordinate(Game game, Unit unit, List<Coordinate> possibleMovementCoordinates)
    {
      List<Coordinate> coords = possibleMovementCoordinates;

      while (coords.Count != 0)
      {
        int n = dice(coords.Count);


        Coordinate c = coords[n - 1];
        //Console.WriteLine( "     "+".. trying to move to "+c+" =>"+ game.getUnit( c ));
        if (game.getUnit(c) == null)
          return c;
        else
          coords.Remove(c);
      }
      return null;
    }
Esempio n. 5
0
 private Coordinate getAttackCoordinate(Game game, Unit unit, Coordinate from)
 {
   List<Coordinate> coords = eliza.GetAttackCoords(game.Id, from, unit.Type);
   if (coords.Count > 0)
   {
     int n = dice(coords.Count);
     return coords[n - 1];
   }
   return null;
 }
Esempio n. 6
0
    private Game parseGame(XmlElement gameEle)
    {
      Game g = new Game();
      String att = gameEle.GetAttribute("inNeedOfAttention");
      g.IsInNeedOfAttention = att == "true";
      g.Name = gameEle.SelectSingleNode("name").InnerText;
      g.Id = Int32.Parse(gameEle.SelectSingleNode("id").InnerText);
      XmlNode map = gameEle.SelectSingleNode("map");

      if (map != null && map.InnerText != null)
        g.MapId = Int32.Parse(map.InnerText);
      g.Link = gameEle.SelectSingleNode("url").InnerText;
      g.RequiresAnInviteAccept = g.Link.Contains("join");
      if (gameEle.SelectSingleNode("factions") != null)
      {
        XmlNodeList factions = gameEle.SelectNodes("factions/faction");
        foreach (XmlElement faction in factions)
        {
          Faction f = new Faction();
          g.Factions.Add(f);
          f.PlayerName = faction.GetAttribute("playerName");
          f.State = faction.GetAttribute("state");
          if (!String.IsNullOrEmpty(faction.GetAttribute("credits")))
            f.Credits = Int32.Parse(faction.GetAttribute("credits"));
          foreach (XmlElement unit in faction.SelectNodes("unit"))
          {
            Unit u = new Unit();
            u.Coordinate = new Coordinate(Int32.Parse(unit.GetAttribute("x")), Int32.Parse(unit.GetAttribute("y")));
            u.Type = Unit.ToType(unit.GetAttribute("type"));
            u.Finished = "true" == unit.GetAttribute("finished");
            u.Quantity = Int32.Parse(unit.GetAttribute("quantity"));
            f.Units.Add(u);
          }
          foreach (XmlElement unit in faction.SelectNodes("terrain"))
          {
            Terrain t = new Terrain();
            t.Coordinate = new Coordinate(Int32.Parse(unit.GetAttribute("x")), Int32.Parse(unit.GetAttribute("y")));
            t.Type = Terrain.ToType(unit.GetAttribute("type"));
            t.Finished = "true" == unit.GetAttribute("finished");
            f.Terrains.Add(t);
          }
        }
      }
      return g;
    }