public MessageReceiver(IMyMultiplayer multiplayer, IMyUtilities utilities) { this.multiplayer = multiplayer; this.utilities = utilities; this.messageLogger = new MessageLogger(); this.spawnToolsReplacer = new SpawnToolsReplacer(); }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { base.Init(sessionComponent); this.spawnToolsReplacer = new SpawnToolsReplacer(); this.timer = new Timer(); this.timer.Elapsed += this.TimerElapsedForInit; this.timer.Interval = 1000; this.timer.Enabled = true; }