public static void Game_OnGameLoad() { if (ObjectManager.Player.ChampionName != "Corki") { return; } Console.WriteLine("Injected"); Notifications.AddNotification(string.Format("ElCorki by jQuery v{0}", ScriptVersion), 8000); spells[Spells.Q].SetSkillshot(0.35f, 250f, 1000f, false, SkillshotType.SkillshotCircle); spells[Spells.E].SetSkillshot(0f, (float)(45 * Math.PI / 180), 1500, false, SkillshotType.SkillshotCone); spells[Spells.R1].SetSkillshot(0.2f, 40f, 2000f, true, SkillshotType.SkillshotLine); spells[Spells.R2].SetSkillshot(0.2f, 40f, 2000f, true, SkillshotType.SkillshotLine); _ignite = Player.GetSpellSlot("summonerdot"); ElCorkiMenu.Initialize(); Game.OnUpdate += OnUpdate; Drawing.OnDraw += Drawings.Drawing_OnDraw; }
public static void Game_OnGameLoad(EventArgs args) { if (ObjectManager.Player.ChampionName != "Corki") { return; } Console.WriteLine("Injected"); Game.PrintChat("[00:01] <font color='#CC0000'>BATTLERITE!</font> Join http://aimtec.io for Battlerite scripts! SUPER FUN"); spells[Spells.Q].SetSkillshot(0.35f, 250f, 1000f, false, SkillshotType.SkillshotCircle); spells[Spells.E].SetSkillshot(0f, (float)(45 * Math.PI / 180), 1500, false, SkillshotType.SkillshotCone); spells[Spells.R1].SetSkillshot(0.2f, 40f, 2000f, true, SkillshotType.SkillshotLine); spells[Spells.R2].SetSkillshot(0.2f, 40f, 2000f, true, SkillshotType.SkillshotLine); _ignite = Player.GetSpellSlot("summonerdot"); ElCorkiMenu.Initialize(); Game.OnUpdate += OnUpdate; Drawing.OnDraw += Drawings.Drawing_OnDraw; }