Esempio n. 1
0
        public override void real_work()
        {
            SQueue <SchokoHase> hasen  = new SQueue <SchokoHase>(this.space, "SchokoHasen", remote_space_uri);
            SQueue <Ei>         bemalt = new SQueue <Ei>(this.space, "BemalteEier", remote_space_uri);
            SQueue <Nest>       nester = new SQueue <Nest>(this.space, "Nester", remote_space_uri);

            int count = 0;

            while (true)
            {
                try
                {
                    using (XcoTransaction tx = space.BeginTransaction())
                    {
                        Ei         e1 = bemalt.Dequeue();
                        Ei         e2 = bemalt.Dequeue();
                        SchokoHase sh = hasen.Dequeue();
                        nester.Enqueue(new Nest(id + count.ToString(), id, e1, e2, sh));
                        count = count + 1;
                        tx.Commit();
                        Console.WriteLine("done");
                    }
                }
                catch (Exception e)
                {
                }
                if (Console.KeyAvailable)
                {
                    return;
                }
            }
        }
Esempio n. 2
0
        public override void real_work()
        {
            SQueue <Ei> unbemalt = new SQueue <Ei>(this.space, "UnbemalteEier", remote_space_uri);
            SQueue <Ei> bemalt   = new SQueue <Ei>(this.space, "BemalteEier", remote_space_uri);

            while (true)
            {
                try
                {
                    using (XcoTransaction tx = space.BeginTransaction())
                    {
                        Ei e = unbemalt.Dequeue();
                        Console.WriteLine("done");
                        e.Maler = this.id;
                        e.Farbe = this.farbe;
                        bemalt.Enqueue(e);
                        tx.Commit();
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine("Timeout");
                }
                if (Console.KeyAvailable)
                {
                    return;
                }
            }
        }
Esempio n. 3
0
        public override void real_work()
        {
            SQueue <Nest> eingang = new SQueue <Nest>(this.space, "Nester", remote_space_uri);
            SQueue <Nest> ausgang = new SQueue <Nest>(this.space, "Ausgeliefert", remote_space_uri);

            while (true)
            {
                try
                {
                    using (XcoTransaction tx = space.BeginTransaction())
                    {
                        Nest n = eingang.Dequeue();
                        ausgang.Enqueue(n);
                        tx.Commit();
                    }
                }
                catch (Exception e)
                {
                }
                // Dequeue operations have a timeout to allow the following lines to quit the programm nicely.
                if (Console.KeyAvailable)
                {
                    return;
                }
            }
        }
Esempio n. 4
0
        public override void real_work()
        {
            SQueue <SchokoHase> q = new SQueue <SchokoHase>(this.space, "SchokoHasen", remote_space_uri);

            for (int i = 0; i < this.count; i++)
            {
                q.Enqueue(new SchokoHase(id + "_" + i.ToString(), id));
            }
        }
Esempio n. 5
0
        public override void real_work()
        {
            SQueue <Ei> q = new SQueue <Ei>(this.space, "UnbemalteEier", remote_space_uri);

            for (int i = 0; i < this.count; i++)
            {
                q.Enqueue(new Ei(id + "_" + i.ToString(), id));
            }
        }