Esempio n. 1
0
        public static void StartTitleMusic()
        {
            lock (staticMutationLock) {
                var soundToLoad = AssetLocator.BackgroundMusic[11];
                if (soundToLoad == prevSound)
                {
                    return;
                }

                string musicFile = Path.Combine(AssetLocator.AudioDir, @"BGM\") + TITLE_MUSIC_FILE;

                prevSound = curSound;
                curSound  = soundToLoad;

                int instanceId = AudioModule.CreateSoundInstance(musicFile);
                curSound.AddInstance(instanceId);
                AudioModule.PlaySoundInstance(instanceId, true, Config.MusicVolume);

                prevMusicInstanceID = curMusicInstanceID;
                curMusicInstanceID  = instanceId;

                prevMusicVol = 0f;
                curMusicVol  = Config.MusicVolume;

                if (prevSound != null)
                {
                    prevSound.StopAllInstances();
                }
            }
        }
Esempio n. 2
0
        public static void CrossFadeToWorldMusic(byte worldIndex)
        {
            lock (staticMutationLock) {
                var soundToLoad = AssetLocator.BackgroundMusic[worldIndex];
                if (soundToLoad == curSound)
                {
                    return;
                }

                if (prevSound != null)
                {
                    prevSound.StopAllInstances();
                }

                string musicFile = Path.Combine(AssetLocator.AudioDir, @"BGM\") + worldIndex + ".mp3";

                prevSound = curSound;
                curSound  = soundToLoad;

                int instanceId = AudioModule.CreateSoundInstance(musicFile);
                curSound.AddInstance(instanceId);
                AudioModule.PlaySoundInstance(instanceId, true, 0f);

                prevMusicInstanceID = curMusicInstanceID;
                curMusicInstanceID  = instanceId;

                prevMusicVol = curMusicVol;
                curMusicVol  = 0f;
            }
        }