Esempio n. 1
0
        public static void RecordAssetDependency(string entryPath, List <string> bundlePathList)
        {
            string key = AssetPathHelper.EliminaterStartToken(entryPath);

            if (_dependentPhysicalPathListDict.ContainsKey(key) == false)
            {
                _dependentPhysicalPathListDict.Add(key, bundlePathList);
                _isRecordDirty = true;
                return;
            }

            List <string> existBundlePathList = _dependentPhysicalPathListDict[key];

            if (existBundlePathList.Count != bundlePathList.Count)
            {
                _dependentPhysicalPathListDict[key] = bundlePathList;
                _isRecordDirty = true;
                return;
            }
            for (int i = 0; i < existBundlePathList.Count; i++)
            {
                if (existBundlePathList[i] != bundlePathList[i])
                {
                    _dependentPhysicalPathListDict[key] = bundlePathList;
                    _isRecordDirty = true;
                    return;
                }
            }
        }
Esempio n. 2
0
        public override HashSet <string> Process(string entryPath, GameObject go, StrategyNode node)
        {
            HashSet <string> result = new HashSet <string>();
            Image            image  = go.GetComponent <Image>();

            if (image != null)
            {
                string path = AssetDatabase.GetAssetPath(go);
                if (node.pattern.IsMatch(path))
                {
                    string folderPath = Path.GetDirectoryName(path);
                    image.spriteKey = AssetPathHelper.ReplaceSlash(AssetPathHelper.EliminaterStartToken(folderPath)) + "${0}";
                    result.Add(path);
                }
            }
            return(result);
        }