public Order(Client c, Book[] bs, DateTime dt) : base() { Date = dt; Client = c; Books = bs; }
public Order(Client c, Book[] bs) : this(c,bs,DateTime.Now) { }
void New(Client.Game.Map.MapSettings settings) { Text = "Leditor | Untitled"; if (CurrentMap != null) CurrentMap.Ground.SplatMap1.Resource9.Data.Dispose(); if (CurrentMap != null) CurrentMap.Ground.SplatMap2.Resource9.Data.Dispose(); CurrentMap = Client.Game.Map.Map.New(settings, worldView.Device9); InitMap(); }
void SetupAngle(Client.Game.Map.CameraAngle a) { a.Position = MainWindow.Instance.worldView.Scene.Camera.Position; a.Lookat = ((Graphics.LookatCamera)MainWindow.Instance.worldView.Scene.Camera).Lookat; a.Up = ((Graphics.LookatCamera)MainWindow.Instance.worldView.Scene.Camera).Up; }
public void LoadRegions(Client.Game.Map.Map map) { regionsListBox.Items.Clear(); foreach (var v in map.Regions) regionsListBox.Items.Add(v); }
public void InitMap(Client.Game.Map.Map map) { Scene.Root.ClearChildren(); if (sceneQuadtreeAutoSyncer != null) sceneQuadtreeAutoSyncer.Disconnect(); Renderer.Settings.WaterLevel = map.Settings.WaterHeight; sceneQuadtree = new Common.Quadtree<Entity>(10); sceneQuadtreeAutoSyncer = new SceneBVHAutoSyncer(Scene, sceneQuadtree); PlacementBoundings = new Common.Quadtree<Entity>(10); placementBoundingsSyncer = new SceneBVHAutoSyncer(Scene, PlacementBoundings); placementBoundingsSyncer.GetLocalBounding = (e) => e is Client.Game.Map.GameEntity ? ((Client.Game.Map.GameEntity)e).EditorPlacementLocalBounding : null; placementBoundingsSyncer.GetWorldBounding = (e) => e is Client.Game.Map.GameEntity ? ((Client.Game.Map.GameEntity)e).EditorPlacementWorldBounding : null; placementBoundingsSyncer.RegisterLocalBoundingChangedEvent = (e, eh) => { }; placementBoundingsSyncer.UnregisterLocalBoundingChangedEvent = (e, eh) => { }; Scene.Root.AddChild(map.Ground); Scene.Root.AddChild(map.StaticsRoot); Scene.Root.AddChild(map.DynamicsRoot); Scene.Root.AddChild(new Client.Game.Water(map)); ((Graphics.LookatSphericalCamera)Scene.Camera).Lookat = map.MainCharacter.Translation; //cameraInputHandler.UpdateCamera(); GroundProbe = new WorldViewProbe(this, Scene.Camera) { WorldProbe = new Client.Game.GroundProbe(map) }; foreach (var v in Scene.AllEntities) { var ge = v as Client.Game.Map.GameEntity; if (ge != null) { var ray = new Ray(ge.Translation + Vector3.UnitZ * 1000, -Vector3.UnitZ); float d; if (GroundProbe.Intersect(ray, this, out d)) { var p = ray.Position + ray.Direction * d; ge.EditorHeight = (ge.Translation - p).Z; } } } StartDefaultMode(); }