public void RandomizeAll(CustomPawn customPawn) { Pawn pawn = GenerateSameKindOfColonist(customPawn); customPawn.InitializeWithPawn(pawn); }
public void RandomizeAll(CustomPawn customPawn) { Pawn pawn = GenerateSameKindOfColonist(customPawn); customPawn.InitializeWithPawn(pawn); }