protected override void DrawPawnRow(Rect rect, Pawn p) { float num = 175f; Text.Font = GameFont.Medium; for (int i = 0; i < MainTabWindow_Work.VisibleWorkTypeDefsInPriorityOrder.Count; i++) { WorkTypeDef workTypeDef = MainTabWindow_Work.VisibleWorkTypeDefsInPriorityOrder[i]; Vector2 topLeft = new Vector2(num, rect.y + 2.5f); WidgetsWork.DrawWorkBoxFor(topLeft, p, workTypeDef); Rect rect2 = new Rect(topLeft.x, topLeft.y, 25f, 25f); TooltipHandler.TipRegion(rect2, WidgetsWork.TipForPawnWorker(p, workTypeDef)); num += this.workColumnSpacing; } }