private static Node addBeforeCurrent(Node parent, Node previous, Node current, Node toAdd)
 {
     if (previous == null) {
         if (!(current == parent.FirstChild))
             Context.CodeBug ();
         parent.addChildToFront (toAdd);
     }
     else {
         if (!(current == previous.Next))
             Context.CodeBug ();
         parent.addChildAfter (toAdd, previous);
     }
     return toAdd;
 }
Esempio n. 2
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 private static Node addBeforeCurrent(Node parent, Node previous, Node current, Node toAdd)
 {
     if (previous == null)
     {
         if (!(current == parent.FirstChild))
         {
             Context.CodeBug();
         }
         parent.addChildToFront(toAdd);
     }
     else
     {
         if (!(current == previous.Next))
         {
             Context.CodeBug();
         }
         parent.addChildAfter(toAdd, previous);
     }
     return(toAdd);
 }
Esempio n. 3
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        internal void closeSwitch(Node switchBlock)
        {
            if (switchBlock.Type != Token.BLOCK)
                throw Context.CodeBug ();
            Node.Jump switchNode = (Node.Jump)switchBlock.FirstChild;
            if (switchNode.Type != Token.SWITCH)
                throw Context.CodeBug ();

            Node switchBreakTarget = Node.newTarget ();
            // switchNode.target is only used by NodeTransformer
            // to detect switch end
            switchNode.target = switchBreakTarget;

            Node defaultTarget = switchNode.Default;
            if (defaultTarget == null) {
                defaultTarget = switchBreakTarget;
            }

            switchBlock.addChildAfter (makeJump (Token.GOTO, defaultTarget), switchNode);
            switchBlock.addChildToBack (switchBreakTarget);
        }
Esempio n. 4
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        private Node CreateLoop(Node.Jump loop, int loopType, Node body, Node cond, Node init, Node incr)
        {
            Node bodyTarget = Node.newTarget ();
            Node condTarget = Node.newTarget ();
            if (loopType == LOOP_FOR && cond.Type == Token.EMPTY) {
                cond = new Node (Token.TRUE);
            }
            Node.Jump IFEQ = new Node.Jump (Token.IFEQ, cond);
            IFEQ.target = bodyTarget;
            Node breakTarget = Node.newTarget ();

            loop.addChildToBack (bodyTarget);
            loop.addChildrenToBack (body);
            if (loopType == LOOP_WHILE || loopType == LOOP_FOR) {
                // propagate lineno to condition
                loop.addChildrenToBack (new Node (Token.EMPTY, loop.Lineno));
            }
            loop.addChildToBack (condTarget);
            loop.addChildToBack (IFEQ);
            loop.addChildToBack (breakTarget);

            loop.target = breakTarget;
            Node continueTarget = condTarget;

            if (loopType == LOOP_WHILE || loopType == LOOP_FOR) {
                // Just add a GOTO to the condition in the do..while
                loop.addChildToFront (makeJump (Token.GOTO, condTarget));

                if (loopType == LOOP_FOR) {
                    if (init.Type != Token.EMPTY) {
                        if (init.Type != Token.VAR) {
                            init = new Node (Token.EXPR_VOID, init);
                        }
                        loop.addChildToFront (init);
                    }
                    Node incrTarget = Node.newTarget ();
                    loop.addChildAfter (incrTarget, body);
                    if (incr.Type != Token.EMPTY) {
                        incr = new Node (Token.EXPR_VOID, incr);
                        loop.addChildAfter (incr, incrTarget);
                    }
                    continueTarget = incrTarget;
                }
            }

            loop.Continue = continueTarget;

            return loop;
        }