// Third person private void ThirdpersonCheck_CheckedChanged(object sender, EventArgs e) { Thread thread = new Thread(() => Cheats.ThirdPerson(ThirdpersonCheck)); thread.Start(); if (!ThirdpersonCheck.Checked) { Memory.Write(Player.LocalPlayer + Offsets.m_iObserverMode, 0); } }
//==Visual== // Glow private void GlowCheck_CheckedChanged(object sender, EventArgs e) { Thread thread = new Thread(() => Cheats.Glow(GlowCheck, GlowHealthbased, GlowOnlyEnemy, GlowOnlyTeammates)); thread.Start(); }
// ===Aim=== // Triggerbot public void TriggerbotCheck_CheckedChanged(object sender, EventArgs e) { Thread thread = new Thread(() => Cheats.Triggerbot(TriggerbotCheck, TriggerbotScopebefore, TriggerbotShootTeammates, DelayTriggerbotMS)); thread.Start(); }
// Fov Changer private void FovCheck_CheckedChanged(object sender, EventArgs e) { Thread thread = new Thread(() => Cheats.Fov(FovCheck, FovAmount)); thread.Start(); }
// Skin Changer private void SkinchangerCheck_CheckedChanged(object sender, EventArgs e) { Thread thread = new Thread(() => Cheats.SkinChanger(SkinchangerCheck)); thread.Start(); }
// Anti Flash private void AntiflashCheck_CheckedChanged(object sender, EventArgs e) { Thread thread = new Thread(() => Cheats.AntiFlash(AntiflashCheck, AntiflashDelay)); thread.Start(); }
// ===MISC=== // Bunnyhop private void BunnyhopCheck_CheckedChanged(object sender, EventArgs e) { Thread thread = new Thread(() => Cheats.Bunnyhop(BunnyhopCheck)); thread.Start(); }
// Radar private void RadarCheck_CheckedChanged(object sender, EventArgs e) { Thread thread = new Thread(() => Cheats.Radar(RadarCheck)); thread.Start(); }
// Chams private void ChamsCheck_CheckedChanged(object sender, EventArgs e) { Thread thread = new Thread(() => Cheats.Chams(ChamsCheck, ChamFriendlyRed, ChamFriendlyGreen, ChamFriendlyBlue, ChamEnemyRed, ChamEnemyGreen, ChamEnemyBlue, ChamBrigtness)); thread.Start(); }