Unit ShutdownProcess(bool maintainState) =>
 ActorContext.System(Actor.Id).WithContext(
     new ActorItem(
         Actor,
         (IActorInbox)Inbox,
         Actor.Flags
         ),
     Actor.Parent,
     ProcessId.NoSender,
     null,
     SystemMessage.ShutdownProcess(maintainState),
     None,
     () => Actor.ShutdownProcess(maintainState)
     );
 public Unit Shutdown() =>
 TellSystem(SystemMessage.ShutdownProcess(true), Self);
Esempio n. 3
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 public Unit Kill() =>
 // TODO: Not yet implemented on the JS side
 ProcessId.Tell(SystemMessage.ShutdownProcess(false), Self);
 public Unit Kill() =>
 TellSystem(SystemMessage.ShutdownProcess(false), Self);