Esempio n. 1
0
 /// <summary>
 /// Adds a text effect to the screen with the given message, position, and color.
 /// </summary>
 /// <param name="fontName">Which font name to use.  You must have a corresponding spritefont in your content project.</param>
 /// <param name="message">The message to display.</param>
 /// <param name="position">Where to display the message.</param>
 /// <param name="fontColor">The color to use when drawing the font.</param>
 /// <returns></returns>
 public TextEffect AddTextEffect(string fontName, string message, Vector2 position, Color fontColor)
 {
     TextEffect textEffect = new TextEffect(this, fontName, message);
     textEffect.Position = position;
     textEffect.FontColor = fontColor;
     Components.Add(textEffect);
     return textEffect;
 }
Esempio n. 2
0
 /// <summary>
 /// Adds a TextEffect to the screen with the given message.
 /// Make sure to set the position and seconds to live for text effects
 /// </summary>
 /// <param name="fontName">Which font name to use.  You must have a corresponding spritefont in your content project.</param>
 /// <param name="message">The message to display.</param>
 /// <returns>A PlayerDisplayData object with the default configuration.</returns>
 public TextEffect AddTextEffect(string fontName, string message)
 {
     TextEffect textEffect = new TextEffect(this, fontName, message);
     Components.Add(textEffect);
     return textEffect;
 }