internal void Clone(SpriteAnimationState other, string name)
        {
            if (curve == null)
            {
                curve = new AnimationLinearCurve(
                    other.curve.startTime,
                    other.curve.startValue,
                    other.curve.endTime,
                    other.curve.endValue);
            }
            else
            {
                curve.SetTime(other.curve.startTime,
                              other.curve.startValue,
                              other.curve.endTime,
                              other.curve.endValue);
            }

            wrapMode = other.wrapMode;

            _clip      = other.clip;
            _animation = other._animation;

            normalizedSpeed = other.normalizedSpeed;

            componentEnable = new byte[clip.subComponents.Length + 1];
            for (int i = 0, e = componentEnable.Length; i < e; i++)
            {
                componentEnable[i] = 1;
            }

            _name   = name;
            _layer  = other._layer;
            _weight = other._weight;
        }
Esempio n. 2
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        /// <summary>
        /// Initialize clip internal state.
        /// </summary>
        /// <param name="calcComp">Is need re-init sub compoent curves?</param>
        public void Init(bool calcComp)
        {
            root.clip          = this;
            root.index         = -1;
            root._fullPath     = "/root";
            root._fullPathHash = EasyMotion2DUtility.GetHashCode(root._fullPath);



            tick = 1f / frameRate;

            maxFrameIndex = getMaxComponentIndex(root);
            _length       = maxFrameIndex * tick;



            CalcCurve(calcComp);
            CalcEvents();



            float l    = length;
            float eIdx = (l / tick);

            playingCurve.SetTime(0, 0, _length, Mathf.Floor(eIdx) + 0.051f);
        }
        void OnEnable()
        {
            root.clip          = this;
            root.index         = -1;
            root._fullPath     = "/root";
            root._fullPathHash = root._fullPath.GetHashCode();

            {
                float l    = length;
                float eIdx = (l / tick) + 1f;
                playingCurve.SetTime(0, 0, _length, Mathf.Floor(eIdx) + 0.051f);
            }
        }
Esempio n. 4
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        internal void Init(SpriteAnimationClip clip, SpriteAnimation animation, string name)
        {
            // remove from SpriteTransform
            foreach (SpriteTransform.StateComponentPair pair in referenceList)
            {
                pair.applyTo.DetachState(pair.state, pair.component);
            }

            //set playing curve
            if (curve == null)
            {
                curve = new AnimationLinearCurve(
                    clip.playingCurve.startTime,
                    clip.playingCurve.startValue,
                    clip.playingCurve.endTime,
                    clip.playingCurve.endValue);
            }
            else
            {
                curve.SetTime(clip.playingCurve.startTime,
                              clip.playingCurve.startValue,
                              clip.playingCurve.endTime,
                              clip.playingCurve.endValue);
            }


            wrapMode = clip.wrapMode;

            _clip      = clip;
            _animation = animation;


            normalizedSpeed = 1f / clip.length;


            componentEnable = new byte[clip.subComponents.Length + 1];
            for (int i = 0, e = componentEnable.Length; i < e; i++)
            {
                componentEnable[i] = 1;
            }


            this.name = name;
        }