Esempio n. 1
0
        public static FiaTreeNode ArchiveNodeAdd(FiaTreeNode parentNode, string[] pathes, int pathDepth, FileInArchive fia)
        {
            FiaTreeNode childNode = null;

            if (pathes.Length > pathDepth + 1) //means we are not yet at filelevel
            {
                //We search the child nodes for the path part
                for (int j = 0; j < parentNode.Nodes.Count; j++)
                {
                    if (parentNode.Nodes[j].Text == pathes[pathDepth])
                    {
                        //If the node is found we get to the next level
                        childNode = ArchiveNodeAdd((FiaTreeNode)parentNode.Nodes[j], pathes, pathDepth + 1, fia);
                    }
                }
            }
            else
            {
                //We are at file level, we create the node
                childNode = new FiaTreeNode(pathes[pathDepth]);
                parentNode.Nodes.Add(childNode);
                childNode.ImageIndex         = 4;
                childNode.SelectedImageIndex = 4;
                childNode.AddFia(fia);
            }

            if (childNode == null)
            {
                //If we did not find a node, we create one
                childNode                    = new FiaTreeNode(pathes[pathDepth]);
                childNode.ImageIndex         = 1;
                childNode.SelectedImageIndex = 1;

                parentNode.Nodes.Add(childNode); //we add the node to the parent node

                //We keep going deeper
                ArchiveNodeAdd(childNode, pathes, pathDepth + 1, fia);
            }

            return(childNode);
        }
Esempio n. 2
0
        public static void PopulateArchiveTreeNode(string sourceFileName, List <FileInArchive> FIAList, TreeView tv)
        {
            FiaTreeNode root = new FiaTreeNode(sourceFileName.Substring(sourceFileName.LastIndexOf('\\') + 1));

            root.Tag = sourceFileName;
            tv.Nodes.Add(root);

            for (int i = 0; i < FIAList.Count; i++)
            {
                FileInArchive fia      = FIAList[i];
                string        filename = fia.Filename;
                if (!filename.Contains('.'))
                {
                    filename = fia.Extension + "/" + filename;
                }
                string[]    pathes = filename.Split('/');
                FiaTreeNode tn     = null;

                for (int j = 0; j < root.Nodes.Count && tn == null; j++)
                {
                    //Check if the level 0 node already exists
                    if (root.Nodes[j].Text == pathes[0])
                    {
                        if (pathes.Length > 1) //Check that this node has childs nodes
                        {
                            //we assign the correct icon
                            //we recursively go down the pathes.
                            tn = ArchiveNodeAdd((FiaTreeNode)root.Nodes[j], pathes, 1, fia);
                        }
                    }
                }

                //If no node where found
                if (tn == null)
                {
                    //We create the level 0 node
                    tn     = new FiaTreeNode(pathes[0]);
                    tn.Tag = sourceFileName;
                    root.Nodes.Add(tn);    // add it to the treview
                    if (pathes.Length > 1) //Check that this node has childs nodes
                    {
                        //we assign the correct icon
                        tn.ImageIndex         = 1;
                        tn.SelectedImageIndex = 1;
                        //we recursively go down the pathes.
                        ArchiveNodeAdd(tn, pathes, 1, fia);
                    }
                    else
                    {
                        // this means it is actually a file at level 0, we change the icon
                        tn.ImageIndex         = 4;
                        tn.SelectedImageIndex = 4;
                        tn.AddFia(fia);
                    }
                }
            }

            //tv.Sort();
            //Thread t = new Thread(new ThreadStart(tv.Sort));
            //t.Start();
        }