public static bool OnWin(int starCount)
        {
            int level = CurLevel;

            if (GameLevelInfo.StarList[level - 1] == -1)
            {
                GameLevelInfo.StarList[level - 1] = starCount;
            }
            level++;
            int maxLevel = Global.Instance.MaxLevel;

            if (level > maxLevel)
            {
                GameLevelInfo.SetGameLevelInfo();
                return(true);
            }
            if (level >= maxLevel)
            {
                maxLevel = level;
            }
            CurLevel = level;
            if (CurLevel >= GameLevelInfo.MaxCanPlay)
            {
                GameLevelInfo.MaxCanPlay = CurLevel;
            }
            GameLevelInfo.SetGameLevelInfo();
            return(false);
        }
        public static GameLevelInfo GetEmptyGameLevelInfo(int maxLevel)
        {
            GameLevelInfo gi = new GameLevelInfo();

            gi.MaxLevel   = maxLevel;
            gi.MaxCanPlay = 1;
            gi.StarList   = new List <int>();
            for (int i = 0; i < maxLevel; i++)
            {
                gi.StarList.Add(-1);
            }
            gi.SetGameLevelInfo();
            return(gi);
        }