Rest() public static method

Makes the character rest
public static Rest ( IMemoryAPI fface ) : void
fface IMemoryAPI
return void
Esempio n. 1
0
        /// <summary>
        ///     Begin resting our health and magic.
        /// </summary>
        public override void Run(IGameContext context)
        {
            // Check for effects taht stop resting.
            if (ProhibitEffects.ProhibitEffectsDots
                .Intersect(context.API.Player.StatusEffects).Any())
            {
                return;
            }

            Player.Rest(context.API);
        }
Esempio n. 2
0
 /// <summary>
 ///     Begin resting our health and magic.
 /// </summary>
 public override void Run(IGameContext context)
 {
     Player.Rest(context.API);
 }