private void onWarped(object _sender, EventArgs _e) { Critters.CheckSpawns(onEntry: true); WaterColors.Apply(); WaterEffects.Apply(); WinterGrasses.Apply(); }
private void onUpdateTicked(object _sender, EventArgs _e) { if (Context.IsWorldReady) { AmbientSounds.Play(); Critters.CheckSpawns(onEntry: false); SeaMonster.CheckSpawns(); } }